interface mixin GPUObjectBase { attribute USVString label; }; dictionary GPUObjectDescriptorBase { USVString label; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUSupportedLimits { readonly attribute unsigned long maxTextureDimension1D; readonly attribute unsigned long maxTextureDimension2D; readonly attribute unsigned long maxTextureDimension3D; readonly attribute unsigned long maxTextureArrayLayers; readonly attribute unsigned long maxBindGroups; readonly attribute unsigned long maxBindingsPerBindGroup; readonly attribute unsigned long maxDynamicUniformBuffersPerPipelineLayout; readonly attribute unsigned long maxDynamicStorageBuffersPerPipelineLayout; readonly attribute unsigned long maxSampledTexturesPerShaderStage; readonly attribute unsigned long maxSamplersPerShaderStage; readonly attribute unsigned long maxStorageBuffersPerShaderStage; readonly attribute unsigned long maxStorageTexturesPerShaderStage; readonly attribute unsigned long maxUniformBuffersPerShaderStage; readonly attribute unsigned long long maxUniformBufferBindingSize; readonly attribute unsigned long long maxStorageBufferBindingSize; readonly attribute unsigned long minUniformBufferOffsetAlignment; readonly attribute unsigned long minStorageBufferOffsetAlignment; readonly attribute unsigned long maxVertexBuffers; readonly attribute unsigned long long maxBufferSize; readonly attribute unsigned long maxVertexAttributes; readonly attribute unsigned long maxVertexBufferArrayStride; readonly attribute unsigned long maxInterStageShaderComponents; readonly attribute unsigned long maxComputeWorkgroupStorageSize; readonly attribute unsigned long maxComputeInvocationsPerWorkgroup; readonly attribute unsigned long maxComputeWorkgroupSizeX; readonly attribute unsigned long maxComputeWorkgroupSizeY; readonly attribute unsigned long maxComputeWorkgroupSizeZ; readonly attribute unsigned long maxComputeWorkgroupsPerDimension; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUSupportedFeatures { readonly setlike; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUAdapterInfo { readonly attribute DOMString vendor; readonly attribute DOMString architecture; readonly attribute DOMString device; readonly attribute DOMString description; }; interface mixin NavigatorGPU { [SameObject, SecureContext] readonly attribute GPU gpu; }; Navigator includes NavigatorGPU; WorkerNavigator includes NavigatorGPU; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPU { Promise requestAdapter(optional GPURequestAdapterOptions options = {}); }; dictionary GPURequestAdapterOptions { GPUPowerPreference powerPreference; boolean forceFallbackAdapter = false; }; enum GPUPowerPreference { "low-power", "high-performance" }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUAdapter { [SameObject] readonly attribute GPUSupportedFeatures features; [SameObject] readonly attribute GPUSupportedLimits limits; readonly attribute boolean isFallbackAdapter; Promise requestDevice(optional GPUDeviceDescriptor descriptor = {}); Promise requestAdapterInfo(optional sequence unmaskHints = []); }; dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase { sequence requiredFeatures = []; record requiredLimits = {}; }; enum GPUFeatureName { "depth-clip-control", "depth32float-stencil8", "texture-compression-bc", "texture-compression-etc2", "texture-compression-astc", "timestamp-query", "indirect-first-instance", "shader-f16", }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUDevice : EventTarget { [SameObject] readonly attribute GPUSupportedFeatures features; [SameObject] readonly attribute GPUSupportedLimits limits; [SameObject] readonly attribute GPUQueue queue; undefined destroy(); GPUBuffer createBuffer(GPUBufferDescriptor descriptor); GPUTexture createTexture(GPUTextureDescriptor descriptor); GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {}); GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor); GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor); GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor); GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor); GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor); GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor); Promise createComputePipelineAsync(GPUComputePipelineDescriptor descriptor); Promise createRenderPipelineAsync(GPURenderPipelineDescriptor descriptor); GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {}); GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor); GPUQuerySet createQuerySet(GPUQuerySetDescriptor descriptor); }; GPUDevice includes GPUObjectBase; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUBuffer { readonly attribute GPUSize64 size; readonly attribute GPUBufferUsageFlags usage; readonly attribute GPUBufferMapState mapState; Promise mapAsync(GPUMapModeFlags mode, optional GPUSize64 offset = 0, optional GPUSize64 size); ArrayBuffer getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size); undefined unmap(); undefined destroy(); }; GPUBuffer includes GPUObjectBase; enum GPUBufferMapState { "unmapped", "pending", "mapped" }; dictionary GPUBufferDescriptor : GPUObjectDescriptorBase { required GPUSize64 size; required GPUBufferUsageFlags usage; boolean mappedAtCreation = false; }; typedef [EnforceRange] unsigned long GPUBufferUsageFlags; [Exposed=(Window, DedicatedWorker)] namespace GPUBufferUsage { const GPUFlagsConstant MAP_READ = 0x0001; const GPUFlagsConstant MAP_WRITE = 0x0002; const GPUFlagsConstant COPY_SRC = 0x0004; const GPUFlagsConstant COPY_DST = 0x0008; const GPUFlagsConstant INDEX = 0x0010; const GPUFlagsConstant VERTEX = 0x0020; const GPUFlagsConstant UNIFORM = 0x0040; const GPUFlagsConstant STORAGE = 0x0080; const GPUFlagsConstant INDIRECT = 0x0100; const GPUFlagsConstant QUERY_RESOLVE = 0x0200; }; typedef [EnforceRange] unsigned long GPUMapModeFlags; [Exposed=(Window, DedicatedWorker)] namespace GPUMapMode { const GPUFlagsConstant READ = 0x0001; const GPUFlagsConstant WRITE = 0x0002; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUTexture { GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {}); undefined destroy(); readonly attribute GPUIntegerCoordinate width; readonly attribute GPUIntegerCoordinate height; readonly attribute GPUIntegerCoordinate depthOrArrayLayers; readonly attribute GPUIntegerCoordinate mipLevelCount; readonly attribute GPUSize32 sampleCount; readonly attribute GPUTextureDimension dimension; readonly attribute GPUTextureFormat format; readonly attribute GPUTextureUsageFlags usage; }; GPUTexture includes GPUObjectBase; dictionary GPUTextureDescriptor : GPUObjectDescriptorBase { required GPUExtent3D size; GPUIntegerCoordinate mipLevelCount = 1; GPUSize32 sampleCount = 1; GPUTextureDimension dimension = "2d"; required GPUTextureFormat format; required GPUTextureUsageFlags usage; sequence viewFormats = []; }; enum GPUTextureDimension { "1d", "2d", "3d" }; typedef [EnforceRange] unsigned long GPUTextureUsageFlags; [Exposed=(Window, DedicatedWorker)] namespace GPUTextureUsage { const GPUFlagsConstant COPY_SRC = 0x01; const GPUFlagsConstant COPY_DST = 0x02; const GPUFlagsConstant TEXTURE_BINDING = 0x04; const GPUFlagsConstant STORAGE_BINDING = 0x08; const GPUFlagsConstant RENDER_ATTACHMENT = 0x10; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUTextureView { }; GPUTextureView includes GPUObjectBase; dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase { GPUTextureFormat format; GPUTextureViewDimension dimension; GPUTextureAspect aspect = "all"; GPUIntegerCoordinate baseMipLevel = 0; GPUIntegerCoordinate mipLevelCount; GPUIntegerCoordinate baseArrayLayer = 0; GPUIntegerCoordinate arrayLayerCount; }; enum GPUTextureViewDimension { "1d", "2d", "2d-array", "cube", "cube-array", "3d" }; enum GPUTextureAspect { "all", "stencil-only", "depth-only" }; enum GPUTextureFormat { // 8-bit formats "r8unorm", "r8snorm", "r8uint", "r8sint", // 16-bit formats "r16uint", "r16sint", "r16float", "rg8unorm", "rg8snorm", "rg8uint", "rg8sint", // 32-bit formats "r32uint", "r32sint", "r32float", "rg16uint", "rg16sint", "rg16float", "rgba8unorm", "rgba8unorm-srgb", "rgba8snorm", "rgba8uint", "rgba8sint", "bgra8unorm", "bgra8unorm-srgb", // Packed 32-bit formats "rgb9e5ufloat", "rgb10a2unorm", "rg11b10ufloat", // 64-bit formats "rg32uint", "rg32sint", "rg32float", "rgba16uint", "rgba16sint", "rgba16float", // 128-bit formats "rgba32uint", "rgba32sint", "rgba32float", // Depth/stencil formats "stencil8", "depth16unorm", "depth24plus", "depth24plus-stencil8", "depth32float", // "depth32float-stencil8" feature "depth32float-stencil8", // BC compressed formats usable if "texture-compression-bc" is both // supported by the device/user agent and enabled in requestDevice. "bc1-rgba-unorm", "bc1-rgba-unorm-srgb", "bc2-rgba-unorm", "bc2-rgba-unorm-srgb", "bc3-rgba-unorm", "bc3-rgba-unorm-srgb", "bc4-r-unorm", "bc4-r-snorm", "bc5-rg-unorm", "bc5-rg-snorm", "bc6h-rgb-ufloat", "bc6h-rgb-float", "bc7-rgba-unorm", "bc7-rgba-unorm-srgb", // ETC2 compressed formats usable if "texture-compression-etc2" is both // supported by the device/user agent and enabled in requestDevice. "etc2-rgb8unorm", "etc2-rgb8unorm-srgb", "etc2-rgb8a1unorm", "etc2-rgb8a1unorm-srgb", "etc2-rgba8unorm", "etc2-rgba8unorm-srgb", "eac-r11unorm", "eac-r11snorm", "eac-rg11unorm", "eac-rg11snorm", // ASTC compressed formats usable if "texture-compression-astc" is both // supported by the device/user agent and enabled in requestDevice. "astc-4x4-unorm", "astc-4x4-unorm-srgb", "astc-5x4-unorm", "astc-5x4-unorm-srgb", "astc-5x5-unorm", "astc-5x5-unorm-srgb", "astc-6x5-unorm", "astc-6x5-unorm-srgb", "astc-6x6-unorm", "astc-6x6-unorm-srgb", "astc-8x5-unorm", "astc-8x5-unorm-srgb", "astc-8x6-unorm", "astc-8x6-unorm-srgb", "astc-8x8-unorm", "astc-8x8-unorm-srgb", "astc-10x5-unorm", "astc-10x5-unorm-srgb", "astc-10x6-unorm", "astc-10x6-unorm-srgb", "astc-10x8-unorm", "astc-10x8-unorm-srgb", "astc-10x10-unorm", "astc-10x10-unorm-srgb", "astc-12x10-unorm", "astc-12x10-unorm-srgb", "astc-12x12-unorm", "astc-12x12-unorm-srgb" }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUSampler { }; GPUSampler includes GPUObjectBase; dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase { GPUAddressMode addressModeU = "clamp-to-edge"; GPUAddressMode addressModeV = "clamp-to-edge"; GPUAddressMode addressModeW = "clamp-to-edge"; GPUFilterMode magFilter = "nearest"; GPUFilterMode minFilter = "nearest"; GPUMipmapFilterMode mipmapFilter = "nearest"; float lodMinClamp = 0; float lodMaxClamp = 32; GPUCompareFunction compare; [Clamp] unsigned short maxAnisotropy = 1; }; enum GPUAddressMode { "clamp-to-edge", "repeat", "mirror-repeat" }; enum GPUFilterMode { "nearest", "linear" }; enum GPUMipmapFilterMode { "nearest", "linear" }; enum GPUCompareFunction { "never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always" }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUBindGroupLayout { }; GPUBindGroupLayout includes GPUObjectBase; dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase { required sequence entries; }; dictionary GPUBindGroupLayoutEntry { required GPUIndex32 binding; required GPUShaderStageFlags visibility; GPUBufferBindingLayout buffer; GPUSamplerBindingLayout sampler; GPUTextureBindingLayout texture; GPUStorageTextureBindingLayout storageTexture; }; typedef [EnforceRange] unsigned long GPUShaderStageFlags; [Exposed=(Window, DedicatedWorker)] namespace GPUShaderStage { const GPUFlagsConstant VERTEX = 0x1; const GPUFlagsConstant FRAGMENT = 0x2; const GPUFlagsConstant COMPUTE = 0x4; }; enum GPUBufferBindingType { "uniform", "storage", "read-only-storage" }; dictionary GPUBufferBindingLayout { GPUBufferBindingType type = "uniform"; boolean hasDynamicOffset = false; GPUSize64 minBindingSize = 0; }; enum GPUSamplerBindingType { "filtering", "non-filtering", "comparison" }; dictionary GPUSamplerBindingLayout { GPUSamplerBindingType type = "filtering"; }; enum GPUTextureSampleType { "float", "unfilterable-float", "depth", "sint", "uint" }; dictionary GPUTextureBindingLayout { GPUTextureSampleType sampleType = "float"; GPUTextureViewDimension viewDimension = "2d"; boolean multisampled = false; }; enum GPUStorageTextureAccess { "write-only" }; dictionary GPUStorageTextureBindingLayout { GPUStorageTextureAccess access = "write-only"; required GPUTextureFormat format; GPUTextureViewDimension viewDimension = "2d"; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUBindGroup { }; GPUBindGroup includes GPUObjectBase; dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase { required GPUBindGroupLayout layout; required sequence entries; }; typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource; dictionary GPUBindGroupEntry { required GPUIndex32 binding; required GPUBindingResource resource; }; dictionary GPUBufferBinding { required GPUBuffer buffer; GPUSize64 offset = 0; GPUSize64 size; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUPipelineLayout { }; GPUPipelineLayout includes GPUObjectBase; dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase { required sequence bindGroupLayouts; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUShaderModule { Promise compilationInfo(); }; GPUShaderModule includes GPUObjectBase; dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase { required USVString code; }; enum GPUCompilationMessageType { "error", "warning", "info" }; [Exposed=(Window, DedicatedWorker), Serializable, SecureContext] interface GPUCompilationMessage { readonly attribute DOMString message; readonly attribute GPUCompilationMessageType type; readonly attribute unsigned long long lineNum; readonly attribute unsigned long long linePos; readonly attribute unsigned long long offset; readonly attribute unsigned long long length; }; [Exposed=(Window, DedicatedWorker), Serializable, SecureContext] interface GPUCompilationInfo { readonly attribute FrozenArray messages; }; enum GPUAutoLayoutMode { "auto" }; dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase { required (GPUPipelineLayout or GPUAutoLayoutMode) layout; }; interface mixin GPUPipelineBase { [NewObject] GPUBindGroupLayout getBindGroupLayout(unsigned long index); }; dictionary GPUProgrammableStage { required GPUShaderModule module; required USVString entryPoint; record constants; }; typedef double GPUPipelineConstantValue; // May represent WGSL’s bool, f32, i32, u32, and f16 if enabled. [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUComputePipeline { }; GPUComputePipeline includes GPUObjectBase; GPUComputePipeline includes GPUPipelineBase; dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase { required GPUProgrammableStage compute; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPURenderPipeline { }; GPURenderPipeline includes GPUObjectBase; GPURenderPipeline includes GPUPipelineBase; dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase { required GPUVertexState vertex; GPUPrimitiveState primitive = {}; GPUDepthStencilState depthStencil; GPUMultisampleState multisample = {}; GPUFragmentState fragment; }; dictionary GPUPrimitiveState { GPUPrimitiveTopology topology = "triangle-list"; GPUIndexFormat stripIndexFormat; GPUFrontFace frontFace = "ccw"; GPUCullMode cullMode = "none"; // Requires "depth-clip-control" feature. boolean unclippedDepth = false; }; enum GPUPrimitiveTopology { "point-list", "line-list", "line-strip", "triangle-list", "triangle-strip" }; enum GPUFrontFace { "ccw", "cw" }; enum GPUCullMode { "none", "front", "back" }; dictionary GPUMultisampleState { GPUSize32 count = 1; GPUSampleMask mask = 0xFFFFFFFF; boolean alphaToCoverageEnabled = false; }; dictionary GPUFragmentState : GPUProgrammableStage { required sequence targets; }; dictionary GPUColorTargetState { required GPUTextureFormat format; GPUBlendState blend; GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL }; dictionary GPUBlendState { required GPUBlendComponent color; required GPUBlendComponent alpha; }; typedef [EnforceRange] unsigned long GPUColorWriteFlags; [Exposed=(Window, DedicatedWorker)] namespace GPUColorWrite { const GPUFlagsConstant RED = 0x1; const GPUFlagsConstant GREEN = 0x2; const GPUFlagsConstant BLUE = 0x4; const GPUFlagsConstant ALPHA = 0x8; const GPUFlagsConstant ALL = 0xF; }; dictionary GPUBlendComponent { GPUBlendOperation operation = "add"; GPUBlendFactor srcFactor = "one"; GPUBlendFactor dstFactor = "zero"; }; enum GPUBlendFactor { "zero", "one", "src", "one-minus-src", "src-alpha", "one-minus-src-alpha", "dst", "one-minus-dst", "dst-alpha", "one-minus-dst-alpha", "src-alpha-saturated", "constant", "one-minus-constant" }; enum GPUBlendOperation { "add", "subtract", "reverse-subtract", "min", "max" }; dictionary GPUDepthStencilState { required GPUTextureFormat format; boolean depthWriteEnabled = false; GPUCompareFunction depthCompare = "always"; GPUStencilFaceState stencilFront = {}; GPUStencilFaceState stencilBack = {}; GPUStencilValue stencilReadMask = 0xFFFFFFFF; GPUStencilValue stencilWriteMask = 0xFFFFFFFF; GPUDepthBias depthBias = 0; float depthBiasSlopeScale = 0; float depthBiasClamp = 0; }; dictionary GPUStencilFaceState { GPUCompareFunction compare = "always"; GPUStencilOperation failOp = "keep"; GPUStencilOperation depthFailOp = "keep"; GPUStencilOperation passOp = "keep"; }; enum GPUStencilOperation { "keep", "zero", "replace", "invert", "increment-clamp", "decrement-clamp", "increment-wrap", "decrement-wrap" }; enum GPUIndexFormat { "uint16", "uint32" }; enum GPUVertexFormat { "uint8x2", "uint8x4", "sint8x2", "sint8x4", "unorm8x2", "unorm8x4", "snorm8x2", "snorm8x4", "uint16x2", "uint16x4", "sint16x2", "sint16x4", "unorm16x2", "unorm16x4", "snorm16x2", "snorm16x4", "float16x2", "float16x4", "float32", "float32x2", "float32x3", "float32x4", "uint32", "uint32x2", "uint32x3", "uint32x4", "sint32", "sint32x2", "sint32x3", "sint32x4" }; enum GPUVertexStepMode { "vertex", "instance" }; dictionary GPUVertexState : GPUProgrammableStage { sequence buffers = []; }; dictionary GPUVertexBufferLayout { required GPUSize64 arrayStride; GPUVertexStepMode stepMode = "vertex"; required sequence attributes; }; dictionary GPUVertexAttribute { required GPUVertexFormat format; required GPUSize64 offset; required GPUIndex32 shaderLocation; }; dictionary GPUImageDataLayout { GPUSize64 offset = 0; GPUSize32 bytesPerRow; GPUSize32 rowsPerImage; }; dictionary GPUImageCopyBuffer : GPUImageDataLayout { required GPUBuffer buffer; }; dictionary GPUImageCopyTexture { required GPUTexture texture; GPUIntegerCoordinate mipLevel = 0; GPUOrigin3D origin = {}; GPUTextureAspect aspect = "all"; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUCommandBuffer { }; GPUCommandBuffer includes GPUObjectBase; dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase { }; interface mixin GPUCommandsMixin { }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUCommandEncoder { GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor); GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {}); undefined copyBufferToBuffer( GPUBuffer source, GPUSize64 sourceOffset, GPUBuffer destination, GPUSize64 destinationOffset, GPUSize64 size); undefined copyBufferToTexture( GPUImageCopyBuffer source, GPUImageCopyTexture destination, GPUExtent3D copySize); undefined copyTextureToBuffer( GPUImageCopyTexture source, GPUImageCopyBuffer destination, GPUExtent3D copySize); undefined copyTextureToTexture( GPUImageCopyTexture source, GPUImageCopyTexture destination, GPUExtent3D copySize); undefined clearBuffer( GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size); undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex); undefined resolveQuerySet( GPUQuerySet querySet, GPUSize32 firstQuery, GPUSize32 queryCount, GPUBuffer destination, GPUSize64 destinationOffset); GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {}); }; GPUCommandEncoder includes GPUObjectBase; GPUCommandEncoder includes GPUCommandsMixin; GPUCommandEncoder includes GPUDebugCommandsMixin; dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase { }; interface mixin GPUBindingCommandsMixin { undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup, optional sequence dynamicOffsets = []); undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup, Uint32Array dynamicOffsetsData, GPUSize64 dynamicOffsetsDataStart, GPUSize32 dynamicOffsetsDataLength); }; interface mixin GPUDebugCommandsMixin { undefined pushDebugGroup(USVString groupLabel); undefined popDebugGroup(); undefined insertDebugMarker(USVString markerLabel); }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUComputePassEncoder { undefined setPipeline(GPUComputePipeline pipeline); undefined dispatchWorkgroups(GPUSize32 workgroupCountX, optional GPUSize32 workgroupCountY = 1, optional GPUSize32 workgroupCountZ = 1); undefined dispatchWorkgroupsIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset); undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex); undefined endPipelineStatisticsQuery(); undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex); undefined end(); }; GPUComputePassEncoder includes GPUObjectBase; GPUComputePassEncoder includes GPUCommandsMixin; GPUComputePassEncoder includes GPUDebugCommandsMixin; GPUComputePassEncoder includes GPUBindingCommandsMixin; dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase { }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPURenderPassEncoder { undefined setViewport(float x, float y, float width, float height, float minDepth, float maxDepth); undefined setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y, GPUIntegerCoordinate width, GPUIntegerCoordinate height); undefined setBlendConstant(GPUColor color); undefined setStencilReference(GPUStencilValue reference); undefined beginOcclusionQuery(GPUSize32 queryIndex); undefined endOcclusionQuery(); undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex); undefined endPipelineStatisticsQuery(); undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex); undefined executeBundles(sequence bundles); undefined end(); }; GPURenderPassEncoder includes GPUObjectBase; GPURenderPassEncoder includes GPUCommandsMixin; GPURenderPassEncoder includes GPUDebugCommandsMixin; GPURenderPassEncoder includes GPUBindingCommandsMixin; GPURenderPassEncoder includes GPURenderCommandsMixin; dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase { required sequence colorAttachments; GPURenderPassDepthStencilAttachment depthStencilAttachment; }; dictionary GPURenderPassColorAttachment { required GPUTextureView view; GPUTextureView resolveTarget; GPUColor clearValue; required GPULoadOp loadOp; required GPUStoreOp storeOp; }; dictionary GPURenderPassDepthStencilAttachment { required GPUTextureView view; float depthClearValue = 0; GPULoadOp depthLoadOp; GPUStoreOp depthStoreOp; boolean depthReadOnly = false; GPUStencilValue stencilClearValue = 0; GPULoadOp stencilLoadOp; GPUStoreOp stencilStoreOp; boolean stencilReadOnly = false; }; enum GPULoadOp { "load", "clear" }; enum GPUStoreOp { "store", "discard" }; dictionary GPURenderPassLayout : GPUObjectDescriptorBase { required sequence colorFormats; GPUTextureFormat depthStencilFormat; GPUSize32 sampleCount = 1; }; interface mixin GPURenderCommandsMixin { undefined setPipeline(GPURenderPipeline pipeline); undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size); undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size); undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1, optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0); undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1, optional GPUSize32 firstIndex = 0, optional GPUSignedOffset32 baseVertex = 0, optional GPUSize32 firstInstance = 0); undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset); undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset); }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPURenderBundle { }; GPURenderBundle includes GPUObjectBase; dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase { }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPURenderBundleEncoder { GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {}); }; GPURenderBundleEncoder includes GPUObjectBase; GPURenderBundleEncoder includes GPUCommandsMixin; GPURenderBundleEncoder includes GPUDebugCommandsMixin; GPURenderBundleEncoder includes GPUBindingCommandsMixin; GPURenderBundleEncoder includes GPURenderCommandsMixin; dictionary GPURenderBundleEncoderDescriptor : GPURenderPassLayout { boolean depthReadOnly = false; boolean stencilReadOnly = false; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUQueue { undefined submit(sequence commandBuffers); Promise onSubmittedWorkDone(); undefined writeBuffer( GPUBuffer buffer, GPUSize64 bufferOffset, [AllowShared] BufferSource data, optional GPUSize64 dataOffset = 0, optional GPUSize64 size); undefined writeTexture( GPUImageCopyTexture destination, [AllowShared] BufferSource data, GPUImageDataLayout dataLayout, GPUExtent3D size); }; GPUQueue includes GPUObjectBase; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUQuerySet { undefined destroy(); readonly attribute GPUQueryType type; readonly attribute GPUSize32 count; }; GPUQuerySet includes GPUObjectBase; dictionary GPUQuerySetDescriptor : GPUObjectDescriptorBase { required GPUQueryType type; required GPUSize32 count; sequence pipelineStatistics = []; }; enum GPUQueryType { "occlusion", "pipeline-statistics", "timestamp" }; enum GPUPipelineStatisticName { "vertex-shader-invocations", "clipper-invocations", "clipper-primitives-out", "fragment-shader-invocations", "compute-shader-invocations", }; enum GPUDeviceLostReason { "destroyed" }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUDeviceLostInfo { readonly attribute (GPUDeviceLostReason or undefined) reason; readonly attribute DOMString message; }; partial interface GPUDevice { readonly attribute Promise lost; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUError { readonly attribute DOMString message; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUValidationError : GPUError { constructor(DOMString message); }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUOutOfMemoryError : GPUError { constructor(DOMString message); }; enum GPUErrorFilter { "validation", "out-of-memory" }; partial interface GPUDevice { undefined pushErrorScope(GPUErrorFilter filter); Promise popErrorScope(); }; partial interface GPUDevice { [Exposed=(Window, DedicatedWorker)] attribute EventHandler onuncapturederror; }; typedef [EnforceRange] unsigned long GPUBufferDynamicOffset; typedef [EnforceRange] unsigned long GPUStencilValue; typedef [EnforceRange] unsigned long GPUSampleMask; typedef [EnforceRange] long GPUDepthBias; typedef [EnforceRange] unsigned long long GPUSize64; typedef [EnforceRange] unsigned long GPUIntegerCoordinate; typedef [EnforceRange] unsigned long GPUIndex32; typedef [EnforceRange] unsigned long GPUSize32; typedef [EnforceRange] long GPUSignedOffset32; typedef unsigned long GPUFlagsConstant; dictionary GPUColorDict { required double r; required double g; required double b; required double a; }; typedef (sequence or GPUColorDict) GPUColor; dictionary GPUOrigin2DDict { GPUIntegerCoordinate x = 0; GPUIntegerCoordinate y = 0; }; typedef (sequence or GPUOrigin2DDict) GPUOrigin2D; dictionary GPUOrigin3DDict { GPUIntegerCoordinate x = 0; GPUIntegerCoordinate y = 0; GPUIntegerCoordinate z = 0; }; typedef (sequence or GPUOrigin3DDict) GPUOrigin3D; dictionary GPUExtent3DDict { required GPUIntegerCoordinate width; GPUIntegerCoordinate height = 1; GPUIntegerCoordinate depthOrArrayLayers = 1; }; typedef (sequence or GPUExtent3DDict) GPUExtent3D; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUSurface { GPUSurfaceCapabilities getCapabilities(GPUAdapter adapter); undefined configure(GPUDevice device, GPUSurfaceConfiguration config); GPUSurfaceTexture getCurrentTexture(); }; dictionary GPUSurfaceCapabilities { required sequence formats; required sequence presentModes; required sequence alphaModes; }; enum GPUSurfacePresentMode { "auto-vsync", "auto-no-vsync", "fifo", "fifo-relaxed", "immediate", "mailbox" }; enum GPUSurfaceAlphaMode { "auto", "opaque", "pre-multiplied", "post-multiplied", "inherit" }; dictionary GPUSurfaceConfiguration { GPUTextureUsageFlags usage = 0x10; // GPUTextureUsage.RENDER_ATTACHMENT required GPUTextureFormat format; required GPUExtent3D size; GPUSurfacePresentMode presentMode = "fifo"; GPUSurfaceAlphaMode alphaMode = "opaque"; sequence viewFormats = []; }; [Exposed=(Window, DedicatedWorker), SecureContext] interface GPUSurfaceTexture : GPUTexture { readonly attribute boolean isSuboptimal; undefined present(); };