Rusty game engine, using API Vulkan and implementing paradigm of ECS
## WARNING The crate is in a very early stage of development. Use it at your own risk ## Features - [x] Dynamic scene serialization/deserialization - [x] Save-Load system - [x] ECS World - [ ] Resources `(WIP)` - [ ] Physics - [x] Rigid bodies, colliders - [ ] Joints - [ ] Debug - [x] Egui - [x] Screenshots - [x] Custom materials - [ ] PBR Material `(WIP)` - [x] Wide error handling - [ ] Plugin modularity `(WIP)` - [ ] Custom runner - [ ] Custom components