# Dexterous Developer ![GitHub Workflow Status (with event)](https://img.shields.io/github/actions/workflow/status/lee-orr/dexterous_developer/.github%2Fworkflows%2Ftests.yml?label=Tests) ![GitHub Workflow Status (with event)](https://img.shields.io/github/actions/workflow/status/lee-orr/dexterous_developer/.github%2Fworkflows%2Fstatic-analysis.yml?label=Static%20Analysis) ![crates.io](https://img.shields.io/crates/v/dexterous_developer?label=dexterous_developer) ![cli](https://img.shields.io/crates/v/dexterous_developer_cli?label=dexterous_developer_cli) A modular hot-reload system for Rust. Docs for the latest release are available at: You can also find [docs for the latest pre-release](https://lee-orr.github.io/dexterous_developer/pre) and [docs for the main branch](https://lee-orr.github.io/dexterous_developer/main) ## Features - A CLI for building & running reloadable rust projects, including over the network (cross-device) - Works directly with Binary crates! - The ability to serialize/deserialize elements, allowing the evolution of schemas over time - Only includes any hot reload capacity in your build when you explicitly enable it - such as by using the CLI launcher - The capacity to create adapters for additional frameworks, allowing you to use Dexterous Developer tooling with other tools. - Includes a first-party Bevy adapter - Works on Windows, Linux, and MacOS - On Linux, can be used to develop within a dev container while running on the main OS, enabling use of dev containers for games & other GUI apps. ### Bevy Specific - Define the reloadable areas of your game explicitly - which can include systems, components, events and resources (w/ some limitations) - Reset resources to a default or pre-determined value upon reload - Serialize/deserialize your reloadable resources & components, allowing you to evolve their schemas so long as they are compatible with the de-serializer (using rmp_serde) - Mark entities to get removed on hot reload - Run systems after hot-reload - Create functions to set up & tear down upon either entering/exiting a state or on hot reload ### Future Work - Cross-platform hot reload - run a "hot reload server" on a development environment, and execute the application on a different OS - Mobile support - Browser-based WASM support - WASI support - Patching running libraries with intermediate compilation results - Supporting the use of inter-process communication in addition to the current dynamic-library approach - GUI-based launchers should be added, especially for mobile - Supporting ECS hooks and observers in bevy ## Installation Install the CLI by running: ```cargo install dexterous_developer_cli@0.4.0-alpha.3```. This installs 2 command line utilities: - `dexterous_developer_cli` - used to build the project, potentially running it at the same time - `dexterous_developer_runner` - used to run the project on another device ## Setup You'll also need to add the appropriate dexterous developer adapter to your library's dependencies, and set up the "hot" feature. For example, if you are using bevy: ```toml [features] hot = ["bevy_dexterous_developer/hot"] [dependencies] bevy = "0.14" bevy_dexterous_developer = { version = "0.4.0-alpha.3"} serde = "1" # If you want the serialization capacities ``` Finally, you'll need to set up a `Dexterous.toml` file, that helps define some of the necessary elements - such as which folders should be watched for changes, and what features should be enabled. See the [example file in this repository](./Dexterous.toml) or the [book](https://lee-orr.github.io/dexterous_developer/) for more info. ### Bevy Setup In your `main.rs`, your main function should become: ```rust reloadable_main!((initial_plugins) { App::new() .add_plugins(initial_plugins.initialize::()) // You can use either DefaultPlugins or MinimnalPlugins here, and use "set" on this as you would with them // Here you can do what you'd normally do with app // ... and so on }); ``` If you have a plugin where you want to add reloadable elements, add the following in the file defining the plugin: ```rust impl Plugin for MyPlugin { fn build(&self, app: &mut App) { app .setup_reloadable_elements::(); } } reloadable_scope!(reloadable(app) { app .add_systems(Update, this_system_will_reload); }) ``` The [Simple Visual](./adapters/bevy_dexterous_developer/examples/simple_visual.rs) example shows the basic use of the library, and the [book](https://lee-orr.github.io/dexterous_developer/) has more info as well. ## Running with Hot Reload To run a hot-reloaded app locally, cargo install and run `dexterous_developer_cli` (optionally passing in a specific package or example). To run the app on a different machine (with the same platform), cargo install `dexterous_developer_cli` on both machines, and then: - run the `dexterous_developer_cli --serve-only` on the development machine - run the `dexterous_developer_runner --server http://*.*.*.*:4321` command, ideally in a dedicated directory, on the target machine ## Running or Building Without Hot Reload To build or run the non-hot-reloadable version of your app, just remember to avoid including the `hot` feature, since it's designed to work only inside a reloadable library!. ## Inspiration Initial inspiration came from [DGriffin91's Ridiculous bevy hot reloading](https://github.com/DGriffin91/ridiculous_bevy_hot_reloading) ## Bevy Version Support | Bevy | Dexterous Developer | | --- |--------------------| | 0.14 | >= 0.3 | | 0.13 | = 0.2 | | 0.12 | 0.0.12, 0.1 | | 0.11 | <= 0.0.11 |