use axgeom::rect; use dinotree_alg::*; fn main() { let mut aabbs = [ bbox(rect(0isize, 10, 0, 10), 0), bbox(rect(15, 20, 15, 20), 0), bbox(rect(5, 15, 5, 15), 0), ]; //Create a layer of direction. let mut ref_aabbs = aabbs.iter_mut().collect::>(); //This will change the order of the elements in bboxes, //but this is okay since we populated it with mutable references. let mut tree = DinoTree::new(&mut ref_aabbs); //Find all colliding aabbs. tree.find_intersections_mut(|a, b| { *a += 1; *b += 1; }); assert_eq!(aabbs[0].inner, 1); assert_eq!(aabbs[1].inner, 0); assert_eq!(aabbs[2].inner, 1); }