# distance-field [![Build Status](https://github.com/tversteeg/distance-field/workflows/CI/badge.svg)](https://github.com/tversteeg/distance-field/actions?workflow=CI) [![Crates.io](https://img.shields.io/crates/v/distance-field.svg)](https://crates.io/crates/distance-field) [![Documentation](https://docs.rs/distance-field/badge.svg)](https://docs.rs/distance-field) [![License: GPL-3.0](https://img.shields.io/crates/l/distance-field.svg)](#license) [![Downloads](https://img.shields.io/crates/d/distance-field.svg)](#downloads) ### [Documentation](https://docs.rs/distance-field/) Generate distance field bitmaps for rendering as pseudo-vector images in shaders. An example usecase for the library would be to automatically convert asset images. You can achieve this by having a `build.rs` similar to this: ```rust use std::fs::File; use distance_field::DistanceFieldExt; fn convert_image_to_dfield(input: &str, output: &str) { // Load the 'input' image let img = image::open(input).unwrap(); // Generate a distance field from the image let outbuf = img.grayscale().distance_field(distance_field::Options { size: (128, 128), max_distance: 256, ..Default::default() }); // Save it to 'output' as a PNG image::DynamicImage::ImageLuma8(outbuf).save(output).unwrap(); } fn main() { convert_image_to_dfield("img/input.png", "output.png"); } ``` # Generator binary Checkout the repository and `cd` into it; then run: cargo run --example generator -- img/input.png output.png 64 64 This will take the following image as input: ![Rust logo](img/input.png?raw=true) And generate a 64x64 distance field: ![Distance field](img/output.png?raw=true) Now we can use the generated distance field to create a vector image. ### Using the distance field First we need to scale it up with a linear interpolation: ![Upscaled linear](img/linear.png?raw=true) Then we apply a treshold function: ![Treshold](img/treshold.png?raw=true) You can see that we have something which looks very similar to the original input image and that just from a 64x64 image! But it's still very pixelated and doesn't look like a vector image. This can be fixed by not doing a hard treshold but allowing some shades of gray.