// Copyright 2020-2022 The Defold Foundation // Copyright 2014-2020 King // Copyright 2009-2014 Ragnar Svensson, Christian Murray // Licensed under the Defold License version 1.0 (the "License"); you may not use // this file except in compliance with the License. // // You may obtain a copy of the License, together with FAQs at // https://www.defold.com/license // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef DMSDK_INTERSECTION_H #define DMSDK_INTERSECTION_H #include /*# Intersection math structs and functions * Intersection math structs and functions * * @document * @name Intersection structs and functions * @namespace dmIntersection * @path engine/dlib/src/dmsdk/dlib/intersection.h */ namespace dmIntersection { typedef dmVMath::Vector4 Plane; float DistanceToPlane(Plane plane, dmVMath::Point3 pos); struct Frustum { // The plane normals point inwards Plane m_Planes[6]; // left, right, bottom, top, near, far }; void CreateFrustumFromMatrix(const dmVMath::Matrix4& m, bool normalize, Frustum& frustum); bool TestFrustumPoint(const Frustum& frustum, const dmVMath::Point3& pos, bool skip_near_far); bool TestFrustumSphere(const Frustum& frustum, const dmVMath::Point3& pos, float radius, bool skip_near_far); bool TestFrustumSphere(const Frustum& frustum, const dmVMath::Vector4& pos, float radius, bool skip_near_far); } // dmIntersection #endif // DMSDK_INTERSECTION_H