// Copyright 2020-2022 The Defold Foundation // Copyright 2014-2020 King // Copyright 2009-2014 Ragnar Svensson, Christian Murray // Licensed under the Defold License version 1.0 (the "License"); you may not use // this file except in compliance with the License. // // You may obtain a copy of the License, together with FAQs at // https://www.defold.com/license // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef DMSDK_GAMESYS_RES_BUFFER_H #define DMSDK_GAMESYS_RES_BUFFER_H #include #include #include #include namespace dmGameSystem { struct BufferResource { dmBufferDDF::BufferDesc* m_BufferDDF; dmBuffer::HBuffer m_Buffer; dmhash_t m_NameHash; uint32_t m_ElementCount; // The number of vertices uint32_t m_Stride; // The vertex size (bytes) uint32_t m_Version; }; } #endif // DMSDK_GAMESYS_RES_BUFFER_H