// Copyright 2020-2022 The Defold Foundation // Copyright 2014-2020 King // Copyright 2009-2014 Ragnar Svensson, Christian Murray // Licensed under the Defold License version 1.0 (the "License"); you may not use // this file except in compliance with the License. // // You may obtain a copy of the License, together with FAQs at // https://www.defold.com/license // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef DMSDK_GAMESYS_RES_COLLECTION_FACTORY_H #define DMSDK_GAMESYS_RES_COLLECTION_FACTORY_H #include #include namespace dmGameSystem { struct CollectionFactoryResource { CollectionFactoryResource& operator=(CollectionFactoryResource& other); dmGameObject::HCollectionDesc m_CollectionDesc; dmArray m_CollectionResources; bool m_LoadDynamically; }; } #endif // DMSDK_GAMESYS_RES_FACTORY_H