// Copyright 2020-2022 The Defold Foundation // Copyright 2014-2020 King // Copyright 2009-2014 Ragnar Svensson, Christian Murray // Licensed under the Defold License version 1.0 (the "License"); you may not use // this file except in compliance with the License. // // You may obtain a copy of the License, together with FAQs at // https://www.defold.com/license // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef DMSDK_GAMESYSTEM_RES_GUI_H #define DMSDK_GAMESYSTEM_RES_GUI_H #include #include #include #include #include #include "res_textureset.h" #include namespace dmGameSystem { struct GuiSceneTextureSetResource { TextureSetResource* m_TextureSet; dmGraphics::HTexture m_Texture; }; struct GuiSceneResource { dmGuiDDF::SceneDesc* m_SceneDesc; dmGui::HScript m_Script; dmArray m_FontMaps; dmArray m_FontMapPaths; dmArray m_GuiTextureSets; dmArray m_ParticlePrototypes; const char* m_Path; dmGui::HContext m_GuiContext; dmRender::HMaterial m_Material; dmHashTable64 m_Resources; dmHashTable64 m_ResourceTypes; }; } #endif // DMSDK_GAMESYSTEM_RES_GUI_H