// Copyright 2020-2022 The Defold Foundation // Copyright 2014-2020 King // Copyright 2009-2014 Ragnar Svensson, Christian Murray // Licensed under the Defold License version 1.0 (the "License"); you may not use // this file except in compliance with the License. // // You may obtain a copy of the License, together with FAQs at // https://www.defold.com/license // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef DMSDK_RES_TEXTURESET_H #define DMSDK_RES_TEXTURESET_H #include #include #include #include #include #include namespace dmGameSystem { struct TextureSetResource { inline TextureSetResource() { m_Texture = 0; m_TextureSet = 0; m_HullSet = 0; } dmArray m_HullCollisionGroups; dmHashTable m_AnimationIds; dmGraphics::HTexture m_Texture; dmhash_t m_TexturePath; dmGameSystemDDF::TextureSet* m_TextureSet; dmPhysics::HHullSet2D m_HullSet; }; } #endif // DMSDK_RES_TEXTURESET_H