/************************************************************************ * GLFW - An OpenGL framework * API version: 2.7 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef __glfw_h_ #define __glfw_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Global definitions *************************************************************************/ /* We need a NULL pointer from time to time */ #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void *)0) #endif #endif /* NULL */ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ /* Please report any probles that you find with your compiler, which may * be solved in this section! There are several compilers that I have not * been able to test this file with yet. * * First: If we are we on Windows, we want a single define for it (_WIN32) * (Note: For Cygwin the compiler flag -mwin32 should be used, but to * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ * to the list of "valid Win32 identifiers", which removes the need for * -mwin32) */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) #define _WIN32 #endif /* _WIN32 */ /* In order for extension support to be portable, we need to define an * OpenGL function call method. We use the keyword APIENTRY, which is * defined for Win32. (Note: Windows also needs this for ) */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #define GL_APIENTRY_DEFINED #endif /* APIENTRY */ /* The following three defines are here solely to make some Windows-based * files happy. Theoretically we could include , but * it has the major drawback of severely polluting our namespace. */ /* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ #define WINGDIAPI __declspec(dllimport) #elif defined(__LCC__) /* LCC-Win32 */ #define WINGDIAPI __stdcall #else /* Others (e.g. MinGW, Cygwin) */ #define WINGDIAPI extern #endif #define GL_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some files also need CALLBACK defined */ #if !defined(CALLBACK) && defined(_WIN32) #if defined(_MSC_VER) /* Microsoft Visual C++ */ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #else /* Other Windows compilers */ #define CALLBACK __stdcall #endif #define GLU_CALLBACK_DEFINED #endif /* CALLBACK */ /* Microsoft Visual C++, Borland C++ and Pelles C needs wchar_t */ #if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; #define _WCHAR_T_DEFINED #endif /* _WCHAR_T_DEFINED */ /* ---------------- GLFW related system specific defines ----------------- */ #if defined(_WIN32) && defined(GLFW_BUILD_DLL) /* We are building a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #define GLFWAPIENTRY __stdcall #define GLFWCALL __stdcall #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling a Win32 DLL */ #if defined(__LCC__) #define GLFWAPI extern #else #define GLFWAPI __declspec(dllimport) #endif #define GLFWAPIENTRY __stdcall #define GLFWCALL __stdcall #else /* We are either building/calling a static lib or we are non-win32 */ #define GLFWAPIENTRY #define GLFWAPI #define GLFWCALL #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ /* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is * convenient for the user to only have to include . This also * solves the problem with Windows and needing some * special defines which normally requires the user to include * (which is not a nice solution for portable programs). */ #if defined(__APPLE_CC__) #if defined(__arm__) || defined(__arm64__) || defined(IOS_SIMULATOR) #include #else #include #ifndef GLFW_NO_GLU #include #endif #endif #elif defined(ANDROID) #include #include #else #include #ifndef GLFW_NO_GLU #include #endif #endif /************************************************************************* * GLFW version *************************************************************************/ #define GLFW_VERSION_MAJOR 2 #define GLFW_VERSION_MINOR 7 #define GLFW_VERSION_REVISION 1 /************************************************************************* * Input handling definitions *************************************************************************/ /* Key and button state/action definitions */ #define GLFW_RELEASE 0 #define GLFW_PRESS 1 #define GLFW_HAT_CENTERED 0 #define GLFW_HAT_UP 1 #define GLFW_HAT_RIGHT 2 #define GLFW_HAT_DOWN 4 #define GLFW_HAT_LEFT 8 #define GLFW_HAT_RIGHTUP (GLFW_HAT_RIGHT | GLFW_HAT_UP) #define GLFW_HAT_RIGHTDOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) #define GLFW_HAT_LEFTDOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) #define GLFW_HAT_LEFTUP (GLFW_HAT_LEFT | GLFW_HAT_UP) /* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used * for printable keys (such as A-Z, 0-9 etc), and values above 256 * represent special (non-printable) keys (e.g. F1, Page Up etc). */ #define GLFW_KEY_UNKNOWN -1 #define GLFW_KEY_SPACE 32 #define GLFW_KEY_SPECIAL 256 #define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1) #define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2) #define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3) #define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4) #define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5) #define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6) #define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7) #define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8) #define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9) #define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10) #define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11) #define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12) #define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13) #define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14) #define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15) #define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16) #define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17) #define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18) #define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19) #define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20) #define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21) #define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22) #define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23) #define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24) #define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25) #define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26) #define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27) #define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28) #define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29) #define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30) #define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31) #define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32) #define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33) #define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34) #define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35) #define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36) #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) #define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38) #define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39) #define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40) #define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41) #define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42) #define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43) #define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44) #define GLFW_KEY_END (GLFW_KEY_SPECIAL+45) #define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46) #define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47) #define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48) #define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49) #define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50) #define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51) #define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52) #define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53) #define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54) #define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55) #define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56) #define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57) #define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58) #define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59) #define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60) #define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61) #define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62) #define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63) #define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64) #define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65) #define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66) #define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67) #define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68) #define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69) #define GLFW_KEY_BACK (GLFW_KEY_SPECIAL+70) #define GLFW_KEY_LAST GLFW_KEY_BACK #define GLFW_KEYBOARD_DEFAULT (0) #define GLFW_KEYBOARD_NUMBER_PAD (1) #define GLFW_KEYBOARD_EMAIL (2) #define GLFW_KEYBOARD_PASSWORD (3) /* Mouse button definitions */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 /* Mouse button aliases */ #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /* Joystick identifiers */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /************************************************************************* * Other definitions *************************************************************************/ /* glfwOpenWindow modes */ #define GLFW_WINDOW 0x00010001 #define GLFW_FULLSCREEN 0x00010002 /* glfwGetWindowParam tokens */ #define GLFW_OPENED 0x00020001 #define GLFW_ACTIVE 0x00020002 #define GLFW_ICONIFIED 0x00020003 #define GLFW_ACCELERATED 0x00020004 #define GLFW_RED_BITS 0x00020005 #define GLFW_GREEN_BITS 0x00020006 #define GLFW_BLUE_BITS 0x00020007 #define GLFW_ALPHA_BITS 0x00020008 #define GLFW_DEPTH_BITS 0x00020009 #define GLFW_STENCIL_BITS 0x0002000A /* The following constants are used for both glfwGetWindowParam * and glfwOpenWindowHint */ #define GLFW_REFRESH_RATE 0x0002000B #define GLFW_ACCUM_RED_BITS 0x0002000C #define GLFW_ACCUM_GREEN_BITS 0x0002000D #define GLFW_ACCUM_BLUE_BITS 0x0002000E #define GLFW_ACCUM_ALPHA_BITS 0x0002000F #define GLFW_AUX_BUFFERS 0x00020010 #define GLFW_STEREO 0x00020011 #define GLFW_WINDOW_NO_RESIZE 0x00020012 #define GLFW_FSAA_SAMPLES 0x00020013 #define GLFW_OPENGL_VERSION_MAJOR 0x00020014 #define GLFW_OPENGL_VERSION_MINOR 0x00020015 #define GLFW_OPENGL_FORWARD_COMPAT 0x00020016 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017 #define GLFW_OPENGL_PROFILE 0x00020018 #define GLFW_WINDOW_HIGH_DPI 0x00020019 #define GLFW_CLIENT_API 0x0002001A /* GLFW_OPENGL_PROFILE tokens */ #define GLFW_OPENGL_CORE_PROFILE 0x00050001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00050002 /* glfwEnable/glfwDisable tokens */ #define GLFW_MOUSE_CURSOR 0x00030001 #define GLFW_STICKY_KEYS 0x00030002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 #define GLFW_SYSTEM_KEYS 0x00030004 #define GLFW_KEY_REPEAT 0x00030005 #define GLFW_AUTO_POLL_EVENTS 0x00030006 /* GLFW_CLIENT_API modes */ #define GLFW_NO_API 0 #define GLFW_OPENGL_API 0x00030001 /* glfwWaitThread wait modes */ #define GLFW_WAIT 0x00040001 #define GLFW_NOWAIT 0x00040002 /* glfwGetJoystickParam tokens */ #define GLFW_PRESENT 0x00050001 #define GLFW_AXES 0x00050002 #define GLFW_BUTTONS 0x00050003 #define GLFW_HATS 0x00050004 /* glfwReadImage/glfwLoadTexture2D flags */ #define GLFW_NO_RESCALE_BIT 0x00000001 /* Only for glfwReadImage */ #define GLFW_ORIGIN_UL_BIT 0x00000002 #define GLFW_BUILD_MIPMAPS_BIT 0x00000004 /* Only for glfwLoadTexture2D */ #define GLFW_ALPHA_MAP_BIT 0x00000008 /* Time spans longer than this (seconds) are considered to be infinity */ #define GLFW_INFINITY 100000.0 #define GLFW_MAX_TOUCH (11) #define GLFW_PHASE_BEGAN (0) #define GLFW_PHASE_MOVED (1) #define GLFW_PHASE_STATIONARY (2) #define GLFW_PHASE_ENDED (3) #define GLFW_PHASE_CANCELLED (4) #define GLFW_PHASE_TAPPED (5) #define GLFW_PHASE_IDLE (6) /************************************************************************* * Typedefs *************************************************************************/ /* The video mode structure used by glfwGetVideoModes() */ typedef struct { int Width, Height; int RedBits, BlueBits, GreenBits; } GLFWvidmode; /* Image/texture information */ typedef struct { int Width, Height; int Format; int BytesPerPixel; unsigned char *Data; } GLFWimage; typedef struct { int TapCount; int Phase; int X; int Y; int DX; int DY; void* Reference; int Id; } GLFWTouch; /* Thread ID */ typedef int GLFWthread; /* Mutex object */ typedef void * GLFWmutex; /* Condition variable object */ typedef void * GLFWcond; /* Function pointer types */ typedef void (GLFWCALL * GLFWwindowsizefun)(int,int); typedef int (GLFWCALL * GLFWwindowclosefun)(void); typedef void (GLFWCALL * GLFWwindowrefreshfun)(void); typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int); typedef void (GLFWCALL * GLFWmouseposfun)(int,int); typedef void (GLFWCALL * GLFWmousewheelfun)(int); typedef void (GLFWCALL * GLFWkeyfun)(int,int); typedef void (GLFWCALL * GLFWcharfun)(int,int); typedef void (GLFWCALL * GLFWmarkedtextfun)(char *); typedef void (GLFWCALL * GLFWthreadfun)(void *); typedef void (GLFWCALL * GLFWgamepadfun)(int,int); typedef void (GLFWCALL * GLFWtouchfun)(int,int,int,int); /************************************************************************* * Prototypes *************************************************************************/ /* GLFW initialization, termination and version querying */ GLFWAPI int GLFWAPIENTRY glfwInit( void ); GLFWAPI void GLFWAPIENTRY glfwTerminate( void ); GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev ); /* Window handling */ GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode ); GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint ); GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void ); GLFWAPI int GLFWAPIENTRY glfwGetDefaultFramebuffer( void ); GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title ); GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height ); GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height ); GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y ); GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void ); GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void ); GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void ); GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval ); GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param ); GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ); GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ); GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwGetWindowRefreshRate( void ); /* Video mode functions */ GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount ); GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode ); /* Input handling */ GLFWAPI void GLFWAPIENTRY glfwPollEvents( void ); GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void ); GLFWAPI int GLFWAPIENTRY glfwGetKey( int key ); GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button ); GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos ); GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos ); GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void ); GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos ); GLFWAPI int GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwSetMarkedTextCallback( GLFWmarkedtextfun cbfun ); GLFWAPI void GLFWAPIENTRY glfwShowKeyboard( int show, int type, int auto_close ); GLFWAPI void GLFWAPIENTRY glfwResetKeyboard( void ); GLFWAPI int GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwGetTouch(GLFWTouch* touch, int count, int* out_count); GLFWAPI int GLFWAPIENTRY glfwSetTouchCallback( GLFWtouchfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwGetAcceleration(float* x, float* y, float* z); /* Joystick input */ GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param ); GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes ); GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ); GLFWAPI int GLFWAPIENTRY glfwGetJoystickHats( int joy, unsigned char *hats, int numhats ); GLFWAPI int GLFWAPIENTRY glfwGetJoystickDeviceId( int joy, char** device_id ); /* Time */ GLFWAPI double GLFWAPIENTRY glfwGetTime( void ); GLFWAPI void GLFWAPIENTRY glfwSetTime( double time ); GLFWAPI void GLFWAPIENTRY glfwSleep( double time ); /* Extension support */ GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension ); GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname ); GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev ); /* Threading support */ GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg ); GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID ); GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode ); GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void ); GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void ); GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex ); GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex ); GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex ); GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void ); GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond ); GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout ); GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond ); GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond ); GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void ); /* Enable/disable functions */ GLFWAPI void GLFWAPIENTRY glfwEnable( int token ); GLFWAPI void GLFWAPIENTRY glfwDisable( int token ); /* Image/texture I/O support */ GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags ); GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags ); GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img ); GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags ); GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags ); GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags ); // Defold extensions GLFWAPI void glfwRegisterUIApplicationDelegate(void* delegate); GLFWAPI void glfwUnregisterUIApplicationDelegate(void* delegate); GLFWAPI void glfwSetViewType(int view_type); GLFWAPI void glfwSetWindowBackgroundColor(unsigned int color); GLFWAPI float glfwGetDisplayScaleFactor(); GLFWAPI int glfwGetMouseLocked(); // Defold extensions (Android) #if defined(ANDROID) GLFWAPI void glfwAndroidBeginFrame(); GLFWAPI void glfwAndroidHandleCommand(struct android_app* app, int32_t cmd); GLFWAPI int32_t glfwAndroidHandleInput(struct android_app* app, struct AInputEvent* event); GLFWAPI int32_t glfwAndroidWindowOpened(); GLFWAPI void glfwAndroidPollEvents(); GLFWAPI void glfwAndroidFlushEvents(); GLFWAPI int32_t glfwAndroidVerifySurface(); // Activity control typedef void (*glfwactivityresultfun)(void *env, void* activity, int request_code, int result_code, void* result); GLFWAPI void glfwAndroidRegisterOnActivityResultListener(glfwactivityresultfun fun); GLFWAPI void glfwAndroidUnregisterOnActivityResultListener(glfwactivityresultfun fun); // onCreate listeners typedef void (*glfwoncreatefun)(void *env, void* activity); GLFWAPI void glfwAndroidRegisterOnCreateListener(glfwoncreatefun fun); GLFWAPI void glfwAndroidUnregisterOnCreateListener(glfwoncreatefun fun); #endif // Accelerometer control GLFWAPI void glfwAccelerometerEnable(); // context control GLFWAPI int GLFWAPIENTRY glfwQueryAuxContext(); GLFWAPI void* GLFWAPIENTRY glfwAcquireAuxContext(); GLFWAPI void GLFWAPIENTRY glfwUnacquireAuxContext(void* context); // Trying to mimic somewhat the features of glfw 3.0 typedef void (GLFWCALL * GLFWwindowfocusfun)(int); typedef void (GLFWCALL * GLFWwindowiconifyfun)(int); GLFWAPI void GLFWAPIENTRY glfwSetWindowFocusCallback( GLFWwindowfocusfun cbfun ); GLFWAPI void GLFWAPIENTRY glfwSetWindowIconifyCallback( GLFWwindowiconifyfun cbfun ); GLFWAPI int GLFWAPIENTRY glfwSetGamepadCallback( GLFWgamepadfun cbfun ); #ifdef __cplusplus } #endif #endif /* __glfw_h_ */