// Copyright 2020-2022 The Defold Foundation // Copyright 2014-2020 King // Copyright 2009-2014 Ragnar Svensson, Christian Murray // Licensed under the Defold License version 1.0 (the "License"); you may not use // this file except in compliance with the License. // // You may obtain a copy of the License, together with FAQs at // https://www.defold.com/license // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef DMSDK_PHYSICS_H #define DMSDK_PHYSICS_H /*# Physics * Physics related structs and functions * * @document * @name Physics * @namespace dmPhysics * @path engine/physics/src/dmsdk/physics/physics.h */ namespace dmPhysics { /*# * 2D Hull set handle * @typedef * @name HHullSet2D */ typedef void* HHullSet2D; /*# * 2D collision shape handle * @typedef * @name HCollisionShape2D */ typedef void* HCollisionShape2D; } #endif // DMSDK_PHYSICS_H