Dochy is like a binary diff format of static JSON, and surrounding file systems and tools. It's intended to replace ordinary data files, especially for game/cloud apps which employs auto-save and undoable apps. Let me introduce the key features of this project. 1. [Efficiency](dochy_manual/src/sample_test/sample_code/efficiency.md) 2. [Version Awareness](dochy_manual/src/sample_test/sample_code/version_awareness.md) 3. [Reference and Enum](dochy_manual/src/sample_test/sample_code/ref_and_enum.md) These three documents(and [this](dochy_manual/src/sample_test/sample_code/history.md)) should work as a walkthrough of Dochy's concepts. [Hello World](dochy_manual/src/a1_hello_world/hello_world.md) explains the basics. ### caution Quickly changing Documentation is incomplete. ### Contribution I'm Japanese and I desperately need proofreading of my English writing for this project, and any other feedbacks are welcome.