// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Exit text-mode ENDOOM screen. // #include #include #include "config.h" #include "doomtype.h" #include "i_video.h" #ifdef ORIGCODE #include "txt_main.h" #endif #define ENDOOM_W 80 #define ENDOOM_H 25 // // Displays the text mode ending screen after the game quits // void I_Endoom(byte *endoom_data) { #ifdef ORIGCODE unsigned char *screendata; int y; int indent; // Set up text mode screen TXT_Init(); I_InitWindowTitle(); I_InitWindowIcon(); // Write the data to the screen memory screendata = TXT_GetScreenData(); indent = (ENDOOM_W - TXT_SCREEN_W) / 2; for (y=0; y 0) { break; } TXT_Sleep(0); } // Shut down text mode screen TXT_Shutdown(); #endif }