# === dpc:init === # scoreboard objectives add _r dummy scoreboard objectives add _l dummy scoreboard players set %l-1 _l -1 scoreboard players set %l1 _l 1 # === test:foo === # return 7 # === test:main === # scoreboard players set %rtest_main.0 _r 7 scoreboard players operation %rtest_main.0 _r = %rtest_main.0 _r scoreboard players add %rtest_main.0 _r 1 scoreboard players remove %rtest_main.0 _r 1 scoreboard players operation %rtest_main.0 _r *= %l1 _l scoreboard players operation %rtest_main.0 _r /= %l1 _l scoreboard players operation %rtest_main.0 _r %= %l1 _l scoreboard players operation %rtest_main.0 _r < %l1 _l scoreboard players operation %rtest_main.0 _r > %l1 _l scoreboard players set %rtest_main.1 _r 3 scoreboard players operation %rtest_main.0 _r >< %rtest_main.1 _r scoreboard players reset %rtest_main.0 execute if score %rtest_main.0 _r matches ..-1 run scoreboard players operation %rtest_main.0 _r *= %l-1 _l execute store success score %rtest_main.0 _r if score %rtest_main.0 _r matches 0 scoreboard players operation %rtest_main.0 _r *= %rtest_main.1 _r execute if score %rtest_main.1 _r matches 1 run scoreboard players set %rtest_main.0 _r 1 scoreboard players operation %rtest_main.0 _r -= %rtest_main.1 _r scoreboard players operation %rtest_main.0 _r *= %rtest_main.0 _r scoreboard players operation %rtest_main.1 _r = %rtest_main.0 _r scoreboard players operation %rtest_main.0 _r *= %rtest_main.1 _r scoreboard players operation %rtest_main.0 _r *= %rtest_main.1 _r scoreboard players get %rtest_main.0 _r say foo me foo tm foo banlist ban-ip foo ban-ip foo bar pardon-ip foo whitelist on whitelist off whitelist reload whitelist list list reload seed stop stopsound difficulty difficulty hard spectate w foo bar kill foo enchant foo minecraft:power 5 xp set foo 6 levels xp set foo 98 points xp add foo 45 levels xp query foo points tag foo add bar tag foo remove bar tag foo list ride foo mount bar ride foo dismount spectate foo bar scoreboard objectives remove foo scoreboard objectives list trigger foo add 6 trigger foo set 0 datapack disable foo datapack enable foo list uuids scoreboard objectives add foo dummy scoreboard objectives add bar foo.bar setworldspawn 0 ~6 8 ~3 summon minecraft:zombie ~ ~ ~ {CustomName:"Foo"} summon minecraft:zombie scoreboard players set %atest_foo.0 _r 7 data modify storage dpc:r atest_foo_1 set value 82 function test:foo function #minecraft:tick give @s stick{foo:3b} 6 give @s stick effect clear effect clear @s speed effect give @s speed 4 8 true effect give @s speed 4 8 effect give @s speed 4 effect give @s speed effect give @s speed infinite effect give @s speed infinite 1 true time set 85 time add 4d # This does something execute store result score #foo bar run data get entity @s Health clear spawnpoint @r ~ ~ ~5 tp @a @s tp @e tp 0 0 ~ tp @s 0 0 0 .4 ~4 tp @s 0 0 0 facing .4 ~4 7.4 tp @s 0 0 0 facing @p gamerule doFireTick true gamerule randomTickSpeed 2345 gamerule doDaylightCycle locate biome minecraft:taiga worldborder add .5 worldborder set 0 64 worldborder get worldborder center 0 ~3 ~ worldborder damage amount .4 worldborder damage buffer 24 worldborder warning distance .8 worldborder warning time 3 playsound entity.ender_dragon.roar master @s ~ ~ ~ 1 2 setblock ~ ~ ~ stone return run say hello