# === dpc:init === # scoreboard objectives add _l dummy scoreboard players set %l0 _l 0 scoreboard players set %l1 _l 1 # === test:main === # execute if score %l1 _l matches 1 run say hi execute if score %l1 _l matches 2.. run say hi execute if score %l1 _l matches 1.. run say hi execute if score %l1 _l matches ..0 run say hi execute if score %l1 _l matches ..1 run say hi execute if score %l0 _l matches 0 run say hi execute if score %l1 _l matches 1 run say hi execute unless score %l1 _l matches 1 run say hi execute if score %l1 _l matches 1 run say hi execute unless score %l1 _l matches 1 run say hi execute if predicate foo:bar if predicate bar:foo run say hi execute if entity @s run say hi execute if predicate foo:bar run say hi execute if entity @s run say hi execute if dimension minecraft:the_end run say hi execute if biome ~ ~ 7 minecraft:forest run say hi execute if loaded ~ ~ 7 run say hi