~~ deno: true, lineWidth: 120 ~~ == should format as-is == const createGatewayManager = {} as any; let gateway: any; let workerId: number; function spawnGateway(shardId: number, options: Partial) { gateway = createGatewayManager({ handleDiscordPayload: async function handleDiscordPayload(_: any, data: any, shardId: any) { const id = (data.t && ["GUILD_CREATE", "GUILD_DELETE", "GUILD_UPDATE"].includes(data.t) ? (data.d as any)?.id : (data.d as any)?.guild_id) ?? "000000000000000000"; // IF FINAL SHARD BECAME READY TRIGGER NEXT WORKER if (data.t === "READY") { console.log(`[Worker #${workerId}]`, `[Worker] Shard #${shardId} online`); } }, }); } [expect] const createGatewayManager = {} as any; let gateway: any; let workerId: number; function spawnGateway(shardId: number, options: Partial) { gateway = createGatewayManager({ handleDiscordPayload: async function handleDiscordPayload(_: any, data: any, shardId: any) { const id = (data.t && ["GUILD_CREATE", "GUILD_DELETE", "GUILD_UPDATE"].includes(data.t) ? (data.d as any)?.id : (data.d as any)?.guild_id) ?? "000000000000000000"; // IF FINAL SHARD BECAME READY TRIGGER NEXT WORKER if (data.t === "READY") { console.log(`[Worker #${workerId}]`, `[Worker] Shard #${shardId} online`); } }, }); }