# TODO list ## Implement polygon clipping algorithm (Greiner-Hormann) It may be useful also for rectangle clipping. Current rectangle clipping algorithm (part of the shader) is not able to work correctly with rotations. Links: - http://davis.wpi.edu/~matt/courses/clipping/ - https://gitlab.com/nathanfaucett/rs-polygon2/blob/master/src/clipping/greiner_hormann/polygon.rs - Max K. Agoston "Computer Graphics and Geometric Modelling" (2004) ## Upgrade clipping algorithm to operate on Bezier curves