# drm-rs [![Crates.io](https://img.shields.io/crates/v/drm.svg)](https://crates.io/crates/drm) [![docs.rs](https://docs.rs/drm/badge.svg)](https://docs.rs/drm) [![Build Status](https://github.com/Smithay/drm-rs/actions/workflows/ci.yml/badge.svg)](https://github.com/Smithay/drm-rs/actions/workflows/ci.yml) A safe interface to the Direct Rendering Manager. ## Direct Rendering Manager The Direct Rendering Manager is a subsystem found on multiple Unix-based operating systems that provides a userspace API to graphics hardware. See the [Wikipedia article](https://en.wikipedia.org/wiki/Direct_Rendering_Manager) for more details. ## Usage ### Basic The DRM is accessed using [ioctls](https://en.wikipedia.org/wiki/Ioctl) on a file representing a graphics card. These can normally be found in `/dev/dri`, but can also be opened in other ways (ex. udev). This crate does not provide a method of opening these files. Instead, the user program must provide a way to access the file descriptor representing the device through the [AsFd](https://doc.rust-lang.org/std/os/fd/trait.AsFd.html) trait. Here is a basic example using `File` as a backend: ```rust /// A simple wrapper for a device node. pub struct Card(std::fs::File); /// Implementing [`AsFd`] is a prerequisite to implementing the traits found /// in this crate. Here, we are just calling [`File::as_fd()`] on the inner /// [`File`]. impl AsFd for Card { fn as_fd(&self) -> BorrowedFd<'_> { self.0.as_fd() } } /// Simple helper methods for opening a `Card`. impl Card { pub fn open(path: &str) -> Self { let mut options = std::fs::OpenOptions::new(); options.read(true); options.write(true); Card(options.open(path).unwrap()) } } ``` Finally, you can implement `drm::Device` to gain access to the basic DRM functionality: ```rust impl drm::Device for Card {} fn main() { let gpu = Card::open("/dev/dri/card0"); println!("{:#?}", gpu.get_driver().unwrap()); } ``` ### Control (modesetting) See [`drm::control::Device`](https://docs.rs/drm/*/drm/control/trait.Device.html) as well as our mode-setting examples: [`atomic_modeset`](https://github.com/Smithay/drm-rs/blob/develop/examples/atomic_modeset.rs) and [`legacy_modeset`](https://github.com/Smithay/drm-rs/blob/develop/examples/legacy_modeset.rs) ### Rendering Rendering is done by [creating](https://docs.rs/drm/*/drm/control/trait.Device.html#method.add_framebuffer) and [attaching](https://docs.rs/drm/*/drm/control/trait.Device.html#method.page_flip) [framebuffers](https://docs.rs/drm/*/drm/control/framebuffer/index.html) to [crtcs](https://docs.rs/drm/*/drm/control/crtc/index.html). A framebuffer is created from anything implementing [`Buffer`](https://docs.rs/drm/*/drm/buffer/trait.Buffer.html) like the always available, but very limited, [`DumbBuffer`](https://docs.rs/drm/*/drm/control/dumbbuffer/struct.DumbBuffer.html). For faster hardware-backed buffers, checkout [gbm.rs](https://github.com/Smithay/gbm.rs).