# drumbeat-rs [![Crates.io](https://img.shields.io/crates/v/drumbeat)](https://crates.io/crates/drumbeat) [![Docs.rs](https://docs.rs/drumbeat/badge.svg)](https://docs.rs/drumbeat) [![Crates.io](https://img.shields.io/crates/d/drumbeat)](https://crates.io/crates/drumbeat) [![Build & Check](https://github.com/patrickhadlaw/drumbeat-rs/workflows/Build%20&%20Check/badge.svg)](https://github.com/patrickhadlaw/drumbeat-rs/actions?query=workflow%3A%22Build+%26+Check%22) An event handling system aimed towards real-time applications such as GUIs and Game Engines. Drumbeat is heavily inspired by the Observer pattern and its interface is inspired by some Reactive X libraries. However, this crate intends to be aimed towards real-time applications as described before. Why drumbeat? The reason for the name is that a good real-time event system should be rhythmic in its operation like the beat of a drum. ## Prerequisites * Rust lang ## Authors * **Patrick Hadlaw** - [patrickhadlaw](https://github.com/patrickhadlaw) ## Build instructions ``` $ cargo build ``` ## Test instructions ``` $ cargo test ```