/* * Heap thread object representation. * * duk_hthread is also the 'context' for public API functions via a * different typedef. Most API calls operate on the topmost frame * of the value stack only. */ #if !defined(DUK_HTHREAD_H_INCLUDED) #define DUK_HTHREAD_H_INCLUDED /* * Stack constants */ /* Initial valstack size, roughly 0.7kiB. */ #define DUK_VALSTACK_INITIAL_SIZE 96U /* Internal extra elements assumed on function entry, always added to * user-defined 'extra' for e.g. the duk_check_stack() call. */ #define DUK_VALSTACK_INTERNAL_EXTRA 32U /* Number of elements guaranteed to be user accessible (in addition to call * arguments) on Duktape/C function entry. This is the major public API * commitment. */ #define DUK_VALSTACK_API_ENTRY_MINIMUM DUK_API_ENTRY_STACK /* * Activation defines */ #define DUK_ACT_FLAG_STRICT (1U << 0) /* function executes in strict mode */ #define DUK_ACT_FLAG_TAILCALLED (1U << 1) /* activation has tail called one or more times */ #define DUK_ACT_FLAG_CONSTRUCT (1U << 2) /* function executes as a constructor (called via "new") */ #define DUK_ACT_FLAG_PREVENT_YIELD (1U << 3) /* activation prevents yield (native call or "new") */ #define DUK_ACT_FLAG_DIRECT_EVAL (1U << 4) /* activation is a direct eval call */ #define DUK_ACT_FLAG_CONSTRUCT_PROXY (1U << 5) /* activation is for Proxy 'construct' call, special return value handling */ #define DUK_ACT_FLAG_BREAKPOINT_ACTIVE (1U << 6) /* activation has active breakpoint(s) */ #define DUK_ACT_GET_FUNC(act) ((act)->func) /* * Flags for __FILE__ / __LINE__ registered into tracedata */ #define DUK_TB_FLAG_NOBLAME_FILELINE (1U << 0) /* don't report __FILE__ / __LINE__ as fileName/lineNumber */ /* * Catcher defines */ /* XXX: remove catcher type entirely */ /* flags field: LLLLLLFT, L = label (24 bits), F = flags (4 bits), T = type (4 bits) */ #define DUK_CAT_TYPE_MASK 0x0000000fUL #define DUK_CAT_TYPE_BITS 4 #define DUK_CAT_LABEL_MASK 0xffffff00UL #define DUK_CAT_LABEL_BITS 24 #define DUK_CAT_LABEL_SHIFT 8 #define DUK_CAT_FLAG_CATCH_ENABLED (1U << 4) /* catch part will catch */ #define DUK_CAT_FLAG_FINALLY_ENABLED (1U << 5) /* finally part will catch */ #define DUK_CAT_FLAG_CATCH_BINDING_ENABLED (1U << 6) /* request to create catch binding */ #define DUK_CAT_FLAG_LEXENV_ACTIVE (1U << 7) /* catch or with binding is currently active */ #define DUK_CAT_TYPE_UNKNOWN 0 #define DUK_CAT_TYPE_TCF 1 #define DUK_CAT_TYPE_LABEL 2 #define DUK_CAT_GET_TYPE(c) ((c)->flags & DUK_CAT_TYPE_MASK) #define DUK_CAT_GET_LABEL(c) (((c)->flags & DUK_CAT_LABEL_MASK) >> DUK_CAT_LABEL_SHIFT) #define DUK_CAT_HAS_CATCH_ENABLED(c) ((c)->flags & DUK_CAT_FLAG_CATCH_ENABLED) #define DUK_CAT_HAS_FINALLY_ENABLED(c) ((c)->flags & DUK_CAT_FLAG_FINALLY_ENABLED) #define DUK_CAT_HAS_CATCH_BINDING_ENABLED(c) ((c)->flags & DUK_CAT_FLAG_CATCH_BINDING_ENABLED) #define DUK_CAT_HAS_LEXENV_ACTIVE(c) ((c)->flags & DUK_CAT_FLAG_LEXENV_ACTIVE) #define DUK_CAT_SET_CATCH_ENABLED(c) do { \ (c)->flags |= DUK_CAT_FLAG_CATCH_ENABLED; \ } while (0) #define DUK_CAT_SET_FINALLY_ENABLED(c) do { \ (c)->flags |= DUK_CAT_FLAG_FINALLY_ENABLED; \ } while (0) #define DUK_CAT_SET_CATCH_BINDING_ENABLED(c) do { \ (c)->flags |= DUK_CAT_FLAG_CATCH_BINDING_ENABLED; \ } while (0) #define DUK_CAT_SET_LEXENV_ACTIVE(c) do { \ (c)->flags |= DUK_CAT_FLAG_LEXENV_ACTIVE; \ } while (0) #define DUK_CAT_CLEAR_CATCH_ENABLED(c) do { \ (c)->flags &= ~DUK_CAT_FLAG_CATCH_ENABLED; \ } while (0) #define DUK_CAT_CLEAR_FINALLY_ENABLED(c) do { \ (c)->flags &= ~DUK_CAT_FLAG_FINALLY_ENABLED; \ } while (0) #define DUK_CAT_CLEAR_CATCH_BINDING_ENABLED(c) do { \ (c)->flags &= ~DUK_CAT_FLAG_CATCH_BINDING_ENABLED; \ } while (0) #define DUK_CAT_CLEAR_LEXENV_ACTIVE(c) do { \ (c)->flags &= ~DUK_CAT_FLAG_LEXENV_ACTIVE; \ } while (0) /* * Thread defines */ #if defined(DUK_USE_ROM_STRINGS) #define DUK_HTHREAD_GET_STRING(thr,idx) \ ((duk_hstring *) DUK_LOSE_CONST(duk_rom_strings_stridx[(idx)])) #else /* DUK_USE_ROM_STRINGS */ #if defined(DUK_USE_HEAPPTR16) #define DUK_HTHREAD_GET_STRING(thr,idx) \ ((duk_hstring *) DUK_USE_HEAPPTR_DEC16((thr)->heap->heap_udata, (thr)->strs16[(idx)])) #else #define DUK_HTHREAD_GET_STRING(thr,idx) \ ((thr)->strs[(idx)]) #endif #endif /* DUK_USE_ROM_STRINGS */ /* values for the state field */ #define DUK_HTHREAD_STATE_INACTIVE 1 /* thread not currently running */ #define DUK_HTHREAD_STATE_RUNNING 2 /* thread currently running (only one at a time) */ #define DUK_HTHREAD_STATE_RESUMED 3 /* thread resumed another thread (active but not running) */ #define DUK_HTHREAD_STATE_YIELDED 4 /* thread has yielded */ #define DUK_HTHREAD_STATE_TERMINATED 5 /* thread has terminated */ /* Executor interrupt default interval when nothing else requires a * smaller value. The default interval must be small enough to allow * for reasonable execution timeout checking but large enough to keep * impact on execution performance low. */ #if defined(DUK_USE_INTERRUPT_COUNTER) #define DUK_HTHREAD_INTCTR_DEFAULT (256L * 1024L) #endif /* * Assert context is valid: non-NULL pointer, fields look sane. * * This is used by public API call entrypoints to catch invalid 'ctx' pointers * as early as possible; invalid 'ctx' pointers cause very odd and difficult to * diagnose behavior so it's worth checking even when the check is not 100%. */ /* Assertions for internals. */ #define DUK_ASSERT_HTHREAD_VALID(thr) do { \ DUK_ASSERT((thr) != NULL); \ DUK_ASSERT(DUK_HEAPHDR_GET_TYPE((duk_heaphdr *) (thr)) == DUK_HTYPE_OBJECT); \ DUK_ASSERT(DUK_HOBJECT_IS_THREAD((duk_hobject *) (thr))); \ DUK_ASSERT((thr)->unused1 == 0); \ DUK_ASSERT((thr)->unused2 == 0); \ } while (0) /* Assertions for public API calls; a bit stronger. */ #define DUK_ASSERT_CTX_VALID(thr) do { \ DUK_ASSERT((thr) != NULL); \ DUK_ASSERT_HTHREAD_VALID((thr)); \ DUK_ASSERT((thr)->valstack != NULL); \ DUK_ASSERT((thr)->valstack_bottom != NULL); \ DUK_ASSERT((thr)->valstack_top != NULL); \ DUK_ASSERT((thr)->valstack_end != NULL); \ DUK_ASSERT((thr)->valstack_alloc_end != NULL); \ DUK_ASSERT((thr)->valstack_alloc_end >= (thr)->valstack); \ DUK_ASSERT((thr)->valstack_end >= (thr)->valstack); \ DUK_ASSERT((thr)->valstack_top >= (thr)->valstack); \ DUK_ASSERT((thr)->valstack_top >= (thr)->valstack_bottom); \ DUK_ASSERT((thr)->valstack_end >= (thr)->valstack_top); \ DUK_ASSERT((thr)->valstack_alloc_end >= (thr)->valstack_end); \ } while (0) /* Assertions for API call entry specifically. Checks 'ctx' but also may * check internal state (e.g. not in a debugger transport callback). */ #define DUK_ASSERT_API_ENTRY(thr) do { \ DUK_ASSERT_CTX_VALID((thr)); \ DUK_ASSERT((thr)->heap != NULL); \ DUK_ASSERT((thr)->heap->dbg_calling_transport == 0); \ } while (0) /* * Assertion helpers. */ #define DUK_ASSERT_STRIDX_VALID(val) \ DUK_ASSERT((duk_uint_t) (val) < DUK_HEAP_NUM_STRINGS) #define DUK_ASSERT_BIDX_VALID(val) \ DUK_ASSERT((duk_uint_t) (val) < DUK_NUM_BUILTINS) /* * Misc */ /* Fast access to 'this' binding. Assumes there's a call in progress. */ #define DUK_HTHREAD_THIS_PTR(thr) \ (DUK_ASSERT_EXPR((thr) != NULL), \ DUK_ASSERT_EXPR((thr)->valstack_bottom > (thr)->valstack), \ (thr)->valstack_bottom - 1) /* * Struct defines */ /* Fields are ordered for alignment/packing. */ struct duk_activation { duk_tval tv_func; /* borrowed: full duk_tval for function being executed; for lightfuncs */ duk_hobject *func; /* borrowed: function being executed; for bound function calls, this is the final, real function, NULL for lightfuncs */ duk_activation *parent; /* previous (parent) activation (or NULL if none) */ duk_hobject *var_env; /* current variable environment (may be NULL if delayed) */ duk_hobject *lex_env; /* current lexical environment (may be NULL if delayed) */ duk_catcher *cat; /* current catcher (or NULL) */ #if defined(DUK_USE_NONSTD_FUNC_CALLER_PROPERTY) /* Previous value of 'func' caller, restored when unwound. Only in use * when 'func' is non-strict. */ duk_hobject *prev_caller; #endif duk_instr_t *curr_pc; /* next instruction to execute (points to 'func' bytecode, stable pointer), NULL for native calls */ /* bottom_byteoff and retval_byteoff are only used for book-keeping * of ECMAScript-initiated calls, to allow returning to an ECMAScript * function properly. */ /* Bottom of valstack for this activation, used to reset * valstack_bottom on return; offset is absolute. There's * no need to track 'top' because native call handling deals * with that using locals, and for ECMAScript returns 'nregs' * indicates the necessary top. */ duk_size_t bottom_byteoff; /* Return value when returning to this activation (points to caller * reg, not callee reg); offset is absolute (only set if activation is * not topmost). * * Note: bottom_byteoff is always set, while retval_byteoff is only * applicable for activations below the topmost one. Currently * retval_byteoff for the topmost activation is considered garbage * (and it not initialized on entry or cleared on return; may contain * previous or garbage values). */ duk_size_t retval_byteoff; /* Current 'this' binding is the value just below bottom. * Previously, 'this' binding was handled with an index to the * (calling) valstack. This works for everything except tail * calls, which must not "accumulate" valstack temps. */ /* Value stack reserve (valstack_end) byte offset to be restored * when returning to this activation. Only used by the bytecode * executor. */ duk_size_t reserve_byteoff; #if defined(DUK_USE_DEBUGGER_SUPPORT) duk_uint32_t prev_line; /* needed for stepping */ #endif duk_small_uint_t flags; }; struct duk_catcher { duk_catcher *parent; /* previous (parent) catcher (or NULL if none) */ duk_hstring *h_varname; /* borrowed reference to catch variable name (or NULL if none) */ /* (reference is valid as long activation exists) */ duk_instr_t *pc_base; /* resume execution from pc_base or pc_base+1 (points to 'func' bytecode, stable pointer) */ duk_size_t idx_base; /* idx_base and idx_base+1 get completion value and type */ duk_uint32_t flags; /* type and control flags, label number */ /* XXX: could pack 'flags' and 'idx_base' to same value in practice, * on 32-bit targets this would make duk_catcher 16 bytes. */ }; struct duk_hthread { /* Shared object part */ duk_hobject obj; /* Pointer to bytecode executor's 'curr_pc' variable. Used to copy * the current PC back into the topmost activation when activation * state is about to change (or "syncing" is otherwise needed). This * is rather awkward but important for performance, see execution.rst. */ duk_instr_t **ptr_curr_pc; /* Backpointers. */ duk_heap *heap; /* Current strictness flag: affects API calls. */ duk_uint8_t strict; /* Thread state. */ duk_uint8_t state; duk_uint8_t unused1; duk_uint8_t unused2; /* XXX: Valstack and callstack are currently assumed to have non-NULL * pointers. Relaxing this would not lead to big benefits (except * perhaps for terminated threads). */ /* Value stack: these are expressed as pointers for faster stack * manipulation. [valstack,valstack_top[ is GC-reachable, * [valstack_top,valstack_alloc_end[ is not GC-reachable but kept * initialized as 'undefined'. [valstack,valstack_end[ is the * guaranteed/reserved space and the valstack cannot be resized to * a smaller size. [valstack_end,valstack_alloc_end[ is currently * allocated slack that can be used to grow the current guaranteed * space but may be shrunk away without notice. * * * <----------------------- guaranteed ---> * <---- slack ---> * <--- frame ---> * .-------------+=============+----------+--------------. * |xxxxxxxxxxxxx|yyyyyyyyyyyyy|uuuuuuuuuu|uuuuuuuuuuuuuu| * `-------------+=============+----------+--------------' * * ^ ^ ^ ^ ^ * | | | | | * valstack bottom top end alloc_end * * xxx = arbitrary values, below current frame * yyy = arbitrary values, inside current frame * uuu = outside active value stack, initialized to 'undefined' */ duk_tval *valstack; /* start of valstack allocation */ duk_tval *valstack_end; /* end of valstack reservation/guarantee (exclusive) */ duk_tval *valstack_alloc_end; /* end of valstack allocation */ duk_tval *valstack_bottom; /* bottom of current frame */ duk_tval *valstack_top; /* top of current frame (exclusive) */ /* Call stack, represented as a linked list starting from the current * activation (or NULL if nothing is active). */ duk_activation *callstack_curr; /* current activation (or NULL if none) */ duk_size_t callstack_top; /* number of activation records in callstack (0 if none) */ duk_size_t callstack_preventcount; /* number of activation records in callstack preventing a yield */ /* Yield/resume book-keeping. */ duk_hthread *resumer; /* who resumed us (if any) */ /* Current compiler state (if any), used for augmenting SyntaxErrors. */ duk_compiler_ctx *compile_ctx; #if defined(DUK_USE_INTERRUPT_COUNTER) /* Interrupt counter for triggering a slow path check for execution * timeout, debugger interaction such as breakpoints, etc. The value * is valid for the current running thread, and both the init and * counter values are copied whenever a thread switch occurs. It's * important for the counter to be conveniently accessible for the * bytecode executor inner loop for performance reasons. */ duk_int_t interrupt_counter; /* countdown state */ duk_int_t interrupt_init; /* start value for current countdown */ #endif /* Builtin-objects; may or may not be shared with other threads, * threads existing in different "compartments" will have different * built-ins. Must be stored on a per-thread basis because there * is no intermediate structure for a thread group / compartment. * This takes quite a lot of space, currently 43x4 = 172 bytes on * 32-bit platforms. * * In some cases the builtins array could be ROM based, but it's * sometimes edited (e.g. for sandboxing) so it's better to keep * this array in RAM. */ duk_hobject *builtins[DUK_NUM_BUILTINS]; /* Convenience copies from heap/vm for faster access. */ #if defined(DUK_USE_ROM_STRINGS) /* No field needed when strings are in ROM. */ #else #if defined(DUK_USE_HEAPPTR16) duk_uint16_t *strs16; #else duk_hstring **strs; #endif #endif }; /* * Prototypes */ DUK_INTERNAL_DECL void duk_hthread_copy_builtin_objects(duk_hthread *thr_from, duk_hthread *thr_to); DUK_INTERNAL_DECL void duk_hthread_create_builtin_objects(duk_hthread *thr); DUK_INTERNAL_DECL duk_bool_t duk_hthread_init_stacks(duk_heap *heap, duk_hthread *thr); DUK_INTERNAL_DECL void duk_hthread_terminate(duk_hthread *thr); DUK_INTERNAL_DECL duk_activation *duk_hthread_activation_alloc(duk_hthread *thr); DUK_INTERNAL_DECL void duk_hthread_activation_free(duk_hthread *thr, duk_activation *act); DUK_INTERNAL_DECL void duk_hthread_activation_unwind_norz(duk_hthread *thr); DUK_INTERNAL_DECL void duk_hthread_activation_unwind_reuse_norz(duk_hthread *thr); DUK_INTERNAL_DECL duk_activation *duk_hthread_get_activation_for_level(duk_hthread *thr, duk_int_t level); DUK_INTERNAL_DECL duk_catcher *duk_hthread_catcher_alloc(duk_hthread *thr); DUK_INTERNAL_DECL void duk_hthread_catcher_free(duk_hthread *thr, duk_catcher *cat); DUK_INTERNAL_DECL void duk_hthread_catcher_unwind_norz(duk_hthread *thr, duk_activation *act); DUK_INTERNAL_DECL void duk_hthread_catcher_unwind_nolexenv_norz(duk_hthread *thr, duk_activation *act); #if defined(DUK_USE_FINALIZER_TORTURE) DUK_INTERNAL_DECL void duk_hthread_valstack_torture_realloc(duk_hthread *thr); #endif DUK_INTERNAL_DECL void *duk_hthread_get_valstack_ptr(duk_heap *heap, void *ud); /* indirect allocs */ #if defined(DUK_USE_DEBUGGER_SUPPORT) DUK_INTERNAL_DECL duk_uint_fast32_t duk_hthread_get_act_curr_pc(duk_hthread *thr, duk_activation *act); #endif DUK_INTERNAL_DECL duk_uint_fast32_t duk_hthread_get_act_prev_pc(duk_hthread *thr, duk_activation *act); DUK_INTERNAL_DECL void duk_hthread_sync_currpc(duk_hthread *thr); DUK_INTERNAL_DECL void duk_hthread_sync_and_null_currpc(duk_hthread *thr); #endif /* DUK_HTHREAD_H_INCLUDED */