================== Eventloop examples ================== Overview and usage ================== A few examples on how an event loop can be implemented with Duktape, mainly illlustrating how the Duktape interface works (not how event loops should be built otherwise). To test (Linux only, perhaps other Unix):: $ make $ ./evloop curses-timers.js # run with Ecmascript eventloop $ ./evloop -c curses-timers.js # run with C eventloop Implementation approaches ========================= There are several approaches to implementation timers. Here we demonstrate two main approaches: 1. Using a C eventloop which calls into Javascript. All the event loop state like timers, sockets, etc, is held in C structures. (See ``c_eventloop.c`` and ``c_eventloop.js``.) 2. Using an Ecmascript eventloop which never returns. All the event loop state can be managed with Ecmascript code instead of C structures. The Ecmascript eventloop calls a Duktape/C helper to do the lowest level poll() call. (See ``ecma_eventloop.js``.) Services provided ================= The event loop API provided by both examples is the same, and includes: * Timers: setTimeout, clearTimeout, setInterval, clearInterval * Sockets: simple network sockets In addition there are a few synchronous API bindings which are not event loop related: * File I/O * Curses, for doing beautiful character graphics Limitations =========== This is **not** a production quality event loop. This is on purpose, to keep the example somewhat simple. Some shortcomings include: * A production quality event loop would track its internal state (active timers and sockets) much more efficiently. In general memory usage and code footprint can be reduced. * Buffer churn caused by allocating a new buffer for every socket read should be eliminated by reusing buffers where appropriate. Although churn doesn't increase memory footprint with reference counting, it is slower than reusing buffers and might increase memory fragmentation. * There is no way to suspend reading or writing in the example. Adding them is straightforward: the poll set needs to be managed dynamically. * The example uses poll() while one should use epoll() on Linux, kqueue() on BSD systems, etc. * Timers are not very accurate, e.g. setInterval() does not try to guarantee a steady schedule. Instead, the next interval is scheduled after the current callback has finished. This is not the best behavior for some environments, but avoids bunching callbacks. * Error handling is mostly missing. Debug prints don't interact well with curses.