use std::env; use std::process::Command; const RUSTFLAGS: &str = "RUSTFLAGS"; const IGNORED_LINTS: &[&str] = &["dead_code"]; pub fn make_vec() -> Vec { let mut rustflags = Vec::new(); for &lint in IGNORED_LINTS { rustflags.push("-A".to_owned()); rustflags.push(lint.to_owned()); } rustflags } pub fn set_env(cmd: &mut Command) { let mut rustflags = match env::var_os(RUSTFLAGS) { Some(rustflags) => rustflags, None => return, }; for flag in make_vec() { rustflags.push(" "); rustflags.push(flag); } cmd.env(RUSTFLAGS, rustflags); }