# e2r [![Build Status](https://travis-ci.org/clearlycloudy/e2r.svg?branch=master)](https://travis-ci.org/clearlycloudy/e2r) A very experimental/proof of concept/minimalistic 3D rendering engine in Rust language. It is very work in process and major work is in under way to factor and lay out engine components. # Current implementations: matrix utilities render backend using OpenGL md5mesh & md5anim file format import # Todos: File parsing using nom Create camera utilities and trajectory controllers Add texture support Refactoring major components for engine Hook up a number of low level blocks into the kernel: model parsers ( .obj ), spatial accelerators( bvh, gjk ) Implement multithreading support for front end and some of the back end pipelines # Screenshots: [![IMAGE ALT TEXT](http://img.youtube.com/vi/pDVDkFX23Tc/0.jpg)](https://youtu.be/pDVDkFX23Tc "md5mesh & md5anim")