use implement::math::vector::Mat2x1< f64 >; use implement::math::vector::Mat3x1< f64 >; use implement::math::vector::Mat4x1< f64 >; ///todo pub struct SurfInteract { _point: Mat2x1< f64 >, _dpdu: Mat3x1< f64 >, _dpdv: Mat3x1< f64 >, _normal: Mat3x1< f64 >, _dndu: Mat3x1< f64 >, _dndv: Mat3x1< f64 >, }