//! Blink an led without using the BSP split() method. #![no_std] #![no_main] use edgebadge::{entry, hal, pac, Pins}; use panic_halt as _; use hal::clock::GenericClockController; use hal::delay::Delay; use hal::prelude::*; use hal::watchdog::{Watchdog, WatchdogTimeout}; use pac::{CorePeripherals, Peripherals}; #[entry] fn main() -> ! { let mut peripherals = Peripherals::take().unwrap(); let core = CorePeripherals::take().unwrap(); let mut clocks = GenericClockController::with_internal_32kosc( peripherals.GCLK, &mut peripherals.MCLK, &mut peripherals.OSC32KCTRL, &mut peripherals.OSCCTRL, &mut peripherals.NVMCTRL, ); let mut delay = Delay::new(core.SYST, &mut clocks); delay.delay_ms(400u16); let mut pins = Pins::new(peripherals.PORT); let mut red_led = pins.d13.into_open_drain_output(&mut pins.port); let mut wdt = Watchdog::new(peripherals.WDT); wdt.start(WatchdogTimeout::Cycles256 as u8); loop { delay.delay_ms(200u8); wdt.feed(); red_led.set_high().unwrap(); delay.delay_ms(200u8); wdt.feed(); red_led.set_low().unwrap(); } }