# egui-bind Library for showing key and pointer binds ![](media/showcase1.gif) # Installation ```toml [dependencies] egui-bind = "0.14" # Or if you wish for your binds to be serializable # [dependencies] # egui-bind = { version = "0.14", features = ["serde"] } ``` # Example ```rust // Foreword: You can find this example in `examples/bind.rs` #[derive(Default)] struct ExampleApp { // This can also be serialized with `serde`. You just // need to enable `serde` feature. bind: Option<(KeyOrPointer, Modifiers)>, count: usize, } impl App for ExampleApp { fn update(&mut self, ctx: &Context, _: &mut Frame) { Window::new("Example") .show(ctx, |ui| { // Order matters, If you were to put this if case // after the bind was shown, then it would trigger `self.cout += 1` // on the same frame user assigned a new bind, which may not be the // desired behavior. But you can mitigate this by using the return // value of a `Bind::show` as shown below with `println!`. if self.bind.pressed(ui.input()) { self.count += 1; } // `Bind::new` accepts a reference to a type that implements `BindTarget` // Most common of those are: // `Key`, `PointerButton`, `KeyOrPointer`, `(BindTarget, Modifiers)` // `Option` let assigned = Bind::new("_test", &mut self.bind).show(ui); // Here it checks if the bind was pressed but not assigned on the same frame. if !assigned && self.bind.pressed(ui.input()) { println!("I was pressed"); } ui.label(format!("Counter: {}", self.count)); }); } } ```