# Changelog ## 0.10.0 - update egui to 0.29 ## 0.9.1 - make ItemIterator public - change area order of dragged item to be `Order::Tooltip`, so it will be shown above any other areas ## 0.9.0 - update egui to 0.28 ## 0.8.0 - update egui to 0.27 ## v0.7.0 - Updated to egui 0.26.0 - By default, egui_dnd will disable egui's new text selection within the drag handle, so it doesn't interfere with dragging. - There is a new function on the handle, `enable_selectable_labels`, that will make egui_dnd not disable text selection. ## v0.6.0 - Updated to egui 0.25.0, dropping support for older versions. ## v0.5.1 - Added setting to configure animation duration for swap and return animations - Add support for egui 0.23 ## v0.5.0 - Added animations - Dragging in a ScrollArea will now scroll if we are near the edge - Added support for dragging in a ScrollArea on touch devices (by pressing and holding until the scroll is canceled and the drag starts) - Fixed bug where offset was wrong when the handle isn't the first element - Allow the handle or buttons in the handle to be clicked - Complete refactor, with much better state and detection handling - Added `dnd` function that stores and reads the state from egui data, for simpler usage: ```rust pub fn main() -> eframe::Result<()> { let mut items = vec!["alfred", "bernhard", "christian"]; eframe::run_simple_native("DnD Simple Example", Default::default(), move |ctx, _frame| { CentralPanel::default().show(ctx, |ui| { dnd(ui, "dnd_example") .show_vec(&mut items, |ui, item, handle, state| { handle.ui(ui, |ui| { ui.label("drag"); }); ui.label(**item); }); }); }) } ``` - **Breaking**: Removed DragDropUi in favor of dnd function - Made the drag cursor when hovering over a handle configurable - Fixed ui having unexpected margins - Added support for sorting in horizontal and horizontal wrapping layouts - Improved fancy example - Improved sorting snappiness