# Changelog for egui_glium All notable changes to the `egui_glium` integration will be noted in this file. This file is updated upon each release. Changes since the last release can be found by running the `scripts/generate_changelog.py` script. ## Unreleased ## 0.26.2 - 2024-05-03 * Remove the `screen_reader` feature ([#2669](https://github.com/emilk/egui/pull/2669)). * uses of `egui_glium.egui_ctx` are now egui_glium.egui_ctx() * The `EguiGlium::new` function has a `ViewportId argument` that you can normally just set to `ViewportId::ROOT`, see [https://github.com/emilk/egui/pull/3172](Multiple viewports/windows emilk/egui#3172) * `EguiGlium::run` no longer returns repaint_requested as repaints are handled through another mechanism now. (Not sure exactly how it is supposed to work...) See [https://github.com/emilk/egui/pull/3172](Multiple viewports/windows emilk/egui#3172) ## 0.20.1 - 2022-12-11 * Fix [docs.rs](https://docs.rs/egui_glium) build ([#2420](https://github.com/emilk/egui/pull/2420)). ## 0.20.0 - 2022-12-08 * MSRV (Minimum Supported Rust Version) is now `1.65.0` ([#2314](https://github.com/emilk/egui/pull/2314)). ## 0.19.0 - 2022-08-20 * MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)). ## 0.18.0 - 2022-04-30 * Remove "epi" feature ([#1361](https://github.com/emilk/egui/pull/1361)). * Remove need for `trait epi::NativeTexture` to use the `fn register_native_texture/replace_native_texture` ([#1361](https://github.com/emilk/egui/pull/1361)). * MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)). ## 0.17.0 - 2022-02-22 * `EguiGlium::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlium::paint` ([#1110](https://github.com/emilk/egui/pull/1110)). * Optimize the painter and texture uploading ([#1110](https://github.com/emilk/egui/pull/1110)). * Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)). ## 0.16.0 - 2021-12-29 * Simplified `EguiGlium` interface ([#871](https://github.com/emilk/egui/pull/871)). * Removed `EguiGlium::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)). * Updated `glium` to 0.31 ([#930](https://github.com/emilk/egui/pull/930)). * Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)). ## 0.15.0 - 2021-10-24 * Remove "http" feature (use https://github.com/emilk/ehttp instead!). * Implement `epi::NativeTexture` trait for the glium painter. * Deprecate 'Painter::register_glium_texture'. * Increase scroll speed. * Restore window position on startup without flickering. * A lot of the code has been moved to the new library [`egui-winit`](https://github.com/emilk/egui/tree/master/crates/egui-winit). * Fixed reactive mode on windows. ## 0.14.0 - 2021-08-24 * Fixed native file dialogs hanging (eg. when using [`rfd`](https://github.com/PolyMeilex/rfd)). * Implement drag-and-dropping files into the application. * [Fix minimize on Windows](https://github.com/emilk/egui/issues/518). * Change `drag_and_drop_support` to `false` by default (Windows only). See . * Don't restore window position on Windows, because the position would sometimes be invalid. ## 0.13.1 - 2021-06-24 * Fixed `http` feature flag and docs ## 0.13.0 - 2021-06-24 * Added `EguiGlium::is_quit_event` to replace `control_flow` argument to `EguiGlium::on_event`. * [Fix modifier key for zoom with mouse wheel on Mac](https://github.com/emilk/egui/issues/401) * [Fix stuck modifier keys](https://github.com/emilk/egui/pull/479) ## 0.12.0 - 2021-05-10 * Simplify usage with a new `EguiGlium` wrapper type. ## 0.11.0 - 2021-04-05 * [Position IME candidate window next to text cursor](https://github.com/emilk/egui/pull/258). * [Register your own glium textures](https://github.com/emilk/egui/pull/226). * [Fix cursor icon flickering on Windows(https://github.com/emilk/egui/pull/218). ## 0.10.0 - 2021-02-28 * [Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0](https://github.com/emilk/egui/pull/187) - now `egui` works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero. ## 0.9.0 - 2021-02-07 * Nothing new ## 0.8.0 - 2021-01-17 * Fixed a bug where key releases weren't sent to egui * Fixed `set_window_size` for non-native `pixels_per_point`. ## 0.7.0 - 2021-01-04 * `http` `persistence` and `time` are now optional (and opt-in) features. ## 0.6.0 - 2020-12-26 ### Added ⭐ * `egui_glium` will auto-save your app state every 30 seconds. * `egui_glium` can now set windows as fixed size (e.g. the user can't resize the window). See `egui::App::is_resizable()`. ### Changed 🔧 * `egui_glium` will now save you app state to [a better directory](https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir). * `egui_glium::run`: the parameter `app` now has signature `Box` (you need to add `Box::new(app)` to your code). * Window title is now passed via the `trait` function `egui::App::name()`. ### Fixed 🐛 * Serialize window size in logical points instead of physical pixels. * Window position is now restored on restart. ## 0.5.0 - 2020-12-13 * FileStorage::from_path now takes `Into` instead of `String` ## 0.4.0 - 2020-11-28 Started changelog. Features: * Input * Painting * Clipboard handling * Open URL:s * Simple JSON-backed storage