[package] name = "egui_sdl2_gl" version = "0.28.0" authors = ["Arjun Nair "] edition = "2018" description = "Backend for Egui to use with sdl2-rs and open gl" homepage = "https://github.com/ArjunNair/egui_sdl2_gl" license = "MIT" readme = "README.md" repository = "https://github.com/ArjunNair/egui_sdl2_gl" categories = ["gui", "graphics"] keywords = ["sdl2", "opengl", "egui", "gui", "gamedev"] include = ["**/*.rs", "Cargo.toml", "/shaders"] [dependencies] ahash = "~0.8" gl = "~0.14" egui = "~0.28" sdl2 = { version = ">= 0.36, < 0.38" } memoffset = "0.9.0" [dependencies.epi] version = "0.17" optional = true [features] default = ["sdl2_bundled"] sdl2_unsafe_textures = ["sdl2/unsafe_textures"] sdl2_gfx = ["sdl2/gfx"] sdl2_mixer = ["sdl2/mixer"] sdl2_image = ["sdl2/image"] sdl2_ttf = ["sdl2/ttf"] # SDL2 build features sdl2_use-bindgen = ["sdl2/use-bindgen"] sdl2_use-pkgconfig = ["sdl2/use-pkgconfig"] sdl2_use-vcpkg = ["sdl2/use-vcpkg"] sdl2_use-mac_framework = ["sdl2/use_mac_framework"] sdl2_bundled = ["sdl2/bundled"] sdl2_static-link = ["sdl2/static-link"] use_epi = ["epi"] [dev-dependencies] egui_demo_lib = "~0.28"