### Glfw window backend for egui ### Emscripten you will need to add these link flags to your build process. I just put all of them here, but choose what you need. ```toml # inside .cargo/config.toml [target.wasm32-unknown-emscripten] rustflags = [ "-C", "link-arg=-s", "-C", "link-arg=USE_GLFW=3", # for glfw support. # "-C", # "link-arg=-s", # "-C", # "link-arg=FULL_ES2",# for opengl es 2 emulation # "-C", # "link-arg=-s", # "-C", # "link-arg=FULL_ES3", # for opengl es 3 emulation # "-C", # "link-arg=-s", # "-C", # "link-arg=ERROR_ON_UNDEFINED_SYMBOLS=0", # for ignoring some egl symbols. maybe needed for wgpu "-C", "link-arg=-s", "-C", "link-arg=MAX_WEBGL_VERSION=2 ", # to make sure that webgl2 is enabled. "-C", "link-arg=-s", "-C", "link-arg=MIN_WEBGL_VERSION=2", # to disable webgl1 completely, and use webgl2 exclusively. "-C", "link-arg=-s", "-C", "link-arg=DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1", # i don't even remember why i have this :D. ] ``` canvas element's `data-raw-handle` property should be `1` and `id` should be `canvas`. example html to use for your sdl2 wasm app: ```html ``` script to build and deploy ```sh #!/bin/sh echo "building for emscripten target" # make sure that cargo use using the config file that has all the sdl2 linker options cargo build --target=wasm32-unknown-emscripten --release echo "copying files to dist directory" # the directory can be anything temporary within which you want to place your server files mkdir -p dist # wasm file is obviously your rust binary cp target/wasm32-unknown-emscripten/release/my_project_name.wasm dist # but as the above binary needs to interact with browser via js, # this helper js script is generated by cargo to load and support the rust wasm binary cp target/wasm32-unknown-emscripten/release/my_project_name.js dist # just the above html file cp index.html dist # a temporary server to use for local development. DON'T USE IN PRODUCTION!!! (cd dist && python -m http.server) ```