// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "table/merging_iterator.h" #include "db/arena_wrapped_db_iter.h" #include "db/dbformat.h" #include "db/pinned_iterators_manager.h" #include "memory/arena.h" #include "monitoring/perf_context_imp.h" #include "rocksdb/comparator.h" #include "rocksdb/iterator.h" #include "rocksdb/options.h" #include "table/internal_iterator.h" #include "table/iter_heap.h" #include "table/iterator_wrapper.h" #include "test_util/sync_point.h" #include "util/autovector.h" #include "util/heap.h" #include "util/stop_watch.h" namespace ROCKSDB_NAMESPACE { // For merging iterator to process range tombstones, we treat the start and end // keys of a range tombstone as point keys and put them into the minHeap/maxHeap // used in merging iterator. Take minHeap for example, we are able to keep track // of currently "active" range tombstones (the ones whose start keys are popped // but end keys are still in the heap) in `active_`. This `active_` set of range // tombstones is then used to quickly determine whether the point key at heap // top is deleted (by heap property, the point key at heap top must be within // internal key range of active range tombstones). // // The HeapItem struct represents 3 types of elements in the minHeap/maxHeap: // point key and the start and end keys of a range tombstone. struct HeapItem { HeapItem() = default; enum Type { ITERATOR, DELETE_RANGE_START, DELETE_RANGE_END }; IteratorWrapper iter; size_t level = 0; std::string pinned_key; // Will be overwritten before use, initialize here so compiler does not // complain. Type type = ITERATOR; explicit HeapItem(size_t _level, InternalIteratorBase* _iter) : level(_level), type(Type::ITERATOR) { iter.Set(_iter); } void SetTombstoneKey(ParsedInternalKey&& pik) { pinned_key.clear(); // Range tombstone end key is exclusive. If a point internal key has the // same user key and sequence number as the start or end key of a range // tombstone, the order will be start < end key < internal key with the // following op_type change. This is helpful to ensure keys popped from // heap are in expected order since range tombstone start/end keys will // be distinct from point internal keys. Strictly speaking, this is only // needed for tombstone end points that are truncated in // TruncatedRangeDelIterator since untruncated tombstone end points always // have kMaxSequenceNumber and kTypeRangeDeletion (see // TruncatedRangeDelIterator::start_key()/end_key()). ParsedInternalKey p(pik.user_key, pik.sequence, kTypeMaxValid); AppendInternalKey(&pinned_key, p); } Slice key() const { if (type == Type::ITERATOR) { return iter.key(); } return pinned_key; } bool IsDeleteRangeSentinelKey() const { if (type == Type::ITERATOR) { return iter.IsDeleteRangeSentinelKey(); } return false; } }; class MinHeapItemComparator { public: MinHeapItemComparator(const InternalKeyComparator* comparator) : comparator_(comparator) {} bool operator()(HeapItem* a, HeapItem* b) const { return comparator_->Compare(a->key(), b->key()) > 0; } private: const InternalKeyComparator* comparator_; }; class MaxHeapItemComparator { public: MaxHeapItemComparator(const InternalKeyComparator* comparator) : comparator_(comparator) {} bool operator()(HeapItem* a, HeapItem* b) const { return comparator_->Compare(a->key(), b->key()) < 0; } private: const InternalKeyComparator* comparator_; }; // Without anonymous namespace here, we fail the warning -Wmissing-prototypes namespace { using MergerMinIterHeap = BinaryHeap; using MergerMaxIterHeap = BinaryHeap; } // namespace class MergingIterator : public InternalIterator { public: MergingIterator(const InternalKeyComparator* comparator, InternalIterator** children, int n, bool is_arena_mode, bool prefix_seek_mode, const Slice* iterate_upper_bound = nullptr) : is_arena_mode_(is_arena_mode), prefix_seek_mode_(prefix_seek_mode), direction_(kForward), comparator_(comparator), current_(nullptr), minHeap_(comparator_), pinned_iters_mgr_(nullptr), iterate_upper_bound_(iterate_upper_bound) { children_.resize(n); for (int i = 0; i < n; i++) { children_[i].level = i; children_[i].iter.Set(children[i]); } } void considerStatus(Status s) { if (!s.ok() && status_.ok()) { status_ = s; } } virtual void AddIterator(InternalIterator* iter) { children_.emplace_back(children_.size(), iter); if (pinned_iters_mgr_) { iter->SetPinnedItersMgr(pinned_iters_mgr_); } // Invalidate to ensure `Seek*()` is called to construct the heaps before // use. current_ = nullptr; } // Merging iterator can optionally process range tombstones: if a key is // covered by a range tombstone, the merging iterator will not output it but // skip it. // // Add the next range tombstone iterator to this merging iterator. // There must be either no range tombstone iterator, or same number of // range tombstone iterators as point iterators after all range tombstone // iters are added. The i-th added range tombstone iterator and the i-th point // iterator must point to the same sorted run. // Merging iterator takes ownership of the range tombstone iterator and // is responsible for freeing it. Note that during Iterator::Refresh() // and when a level iterator moves to a different SST file, the range // tombstone iterator could be updated. In that case, the merging iterator // is only responsible to freeing the new range tombstone iterator // that it has pointers to in range_tombstone_iters_. void AddRangeTombstoneIterator(TruncatedRangeDelIterator* iter) { range_tombstone_iters_.emplace_back(iter); } // Called by MergingIteratorBuilder when all point iterators and range // tombstone iterators are added. Initializes HeapItems for range tombstone // iterators so that no further allocation is needed for HeapItem. void Finish() { if (!range_tombstone_iters_.empty()) { pinned_heap_item_.resize(range_tombstone_iters_.size()); for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) { pinned_heap_item_[i].level = i; } } } ~MergingIterator() override { for (auto child : range_tombstone_iters_) { delete child; } for (auto& child : children_) { child.iter.DeleteIter(is_arena_mode_); } status_.PermitUncheckedError(); } bool Valid() const override { return current_ != nullptr && status_.ok(); } Status status() const override { return status_; } // Add range_tombstone_iters_[level] into min heap. // Updates active_ if the end key of a range tombstone is inserted. // @param start_key specifies which end point of the range tombstone to add. void InsertRangeTombstoneToMinHeap(size_t level, bool start_key = true, bool replace_top = false) { assert(!range_tombstone_iters_.empty() && range_tombstone_iters_[level]->Valid()); if (start_key) { ParsedInternalKey pik = range_tombstone_iters_[level]->start_key(); // iterate_upper_bound does not have timestamp if (iterate_upper_bound_ && comparator_->user_comparator()->CompareWithoutTimestamp( pik.user_key, true /* a_has_ts */, *iterate_upper_bound_, false /* b_has_ts */) >= 0) { if (replace_top) { // replace_top implies this range tombstone iterator is still in // minHeap_ and at the top. minHeap_.pop(); } return; } pinned_heap_item_[level].SetTombstoneKey(std::move(pik)); pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_START; assert(active_.count(level) == 0); } else { // allow end key to go over upper bound (if present) since start key is // before upper bound and the range tombstone could still cover a // range before upper bound. pinned_heap_item_[level].SetTombstoneKey( range_tombstone_iters_[level]->end_key()); pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_END; active_.insert(level); } if (replace_top) { minHeap_.replace_top(&pinned_heap_item_[level]); } else { minHeap_.push(&pinned_heap_item_[level]); } } // Add range_tombstone_iters_[level] into max heap. // Updates active_ if the start key of a range tombstone is inserted. // @param end_key specifies which end point of the range tombstone to add. void InsertRangeTombstoneToMaxHeap(size_t level, bool end_key = true, bool replace_top = false) { assert(!range_tombstone_iters_.empty() && range_tombstone_iters_[level]->Valid()); if (end_key) { pinned_heap_item_[level].SetTombstoneKey( range_tombstone_iters_[level]->end_key()); pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_END; assert(active_.count(level) == 0); } else { pinned_heap_item_[level].SetTombstoneKey( range_tombstone_iters_[level]->start_key()); pinned_heap_item_[level].type = HeapItem::DELETE_RANGE_START; active_.insert(level); } if (replace_top) { maxHeap_->replace_top(&pinned_heap_item_[level]); } else { maxHeap_->push(&pinned_heap_item_[level]); } } // Remove HeapItems from top of minHeap_ that are of type DELETE_RANGE_START // until minHeap_ is empty or the top of the minHeap_ is not of type // DELETE_RANGE_START. Each such item means a range tombstone becomes active, // so `active_` is updated accordingly. void PopDeleteRangeStart() { while (!minHeap_.empty() && minHeap_.top()->type == HeapItem::DELETE_RANGE_START) { TEST_SYNC_POINT_CALLBACK("MergeIterator::PopDeleteRangeStart", nullptr); // insert end key of this range tombstone and updates active_ InsertRangeTombstoneToMinHeap( minHeap_.top()->level, false /* start_key */, true /* replace_top */); } } // Remove HeapItems from top of maxHeap_ that are of type DELETE_RANGE_END // until maxHeap_ is empty or the top of the maxHeap_ is not of type // DELETE_RANGE_END. Each such item means a range tombstone becomes active, // so `active_` is updated accordingly. void PopDeleteRangeEnd() { while (!maxHeap_->empty() && maxHeap_->top()->type == HeapItem::DELETE_RANGE_END) { // insert start key of this range tombstone and updates active_ InsertRangeTombstoneToMaxHeap(maxHeap_->top()->level, false /* end_key */, true /* replace_top */); } } void SeekToFirst() override { ClearHeaps(); status_ = Status::OK(); for (auto& child : children_) { child.iter.SeekToFirst(); AddToMinHeapOrCheckStatus(&child); } for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) { if (range_tombstone_iters_[i]) { range_tombstone_iters_[i]->SeekToFirst(); if (range_tombstone_iters_[i]->Valid()) { // It is possible to be invalid due to snapshots. InsertRangeTombstoneToMinHeap(i); } } } FindNextVisibleKey(); direction_ = kForward; current_ = CurrentForward(); } void SeekToLast() override { ClearHeaps(); InitMaxHeap(); status_ = Status::OK(); for (auto& child : children_) { child.iter.SeekToLast(); AddToMaxHeapOrCheckStatus(&child); } for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) { if (range_tombstone_iters_[i]) { range_tombstone_iters_[i]->SeekToLast(); if (range_tombstone_iters_[i]->Valid()) { // It is possible to be invalid due to snapshots. InsertRangeTombstoneToMaxHeap(i); } } } FindPrevVisibleKey(); direction_ = kReverse; current_ = CurrentReverse(); } // Position this merging iterator at the first key >= target (internal key). // If range tombstones are present, keys covered by range tombstones are // skipped, and this merging iter points to the first non-range-deleted key >= // target after Seek(). If !Valid() and status().ok() then end of the iterator // is reached. // // Internally, this involves positioning all child iterators at the first key // >= target. If range tombstones are present, we apply a similar // optimization, cascading seek, as in Pebble // (https://github.com/cockroachdb/pebble). Specifically, if there is a range // tombstone [start, end) that covers the target user key at level L, then // this range tombstone must cover the range [target key, end) in all levels > // L. So for all levels > L, we can pretend the target key is `end`. This // optimization is applied at each level and hence the name "cascading seek". // After a round of (cascading) seeks, the top of the heap is checked to see // if it is covered by a range tombstone (see FindNextVisibleKey() for more // detail), and advanced if so. The process is repeated until a // non-range-deleted key is at the top of the heap, or heap becomes empty. // // As mentioned in comments above HeapItem, to make the checking of whether // top of the heap is covered by some range tombstone efficient, we treat each // range deletion [start, end) as two point keys and insert them into the same // min/maxHeap_ where point iterators are. The set `active_` tracks the levels // that have active range tombstones. If level L is in `active_`, and the // point key at top of the heap is from level >= L, then the point key is // within the internal key range of the range tombstone that // range_tombstone_iters_[L] currently points to. For correctness reasoning, // one invariant that Seek() (and every other public APIs Seek*(), // Next/Prev()) guarantees is as follows. After Seek(), suppose `k` is the // current key of level L's point iterator. Then for each range tombstone // iterator at level <= L, it is at or before the first range tombstone with // end key > `k`. This ensures that when level L's point iterator reaches top // of the heap, `active_` is calculated correctly (it contains the covering // range tombstone's level if there is one), since no range tombstone iterator // was skipped beyond that point iterator's current key during Seek(). // Next()/Prev() maintains a stronger version of this invariant where all // range tombstone iterators from level <= L are *at* the first range // tombstone with end key > `k`. void Seek(const Slice& target) override { assert(range_tombstone_iters_.empty() || range_tombstone_iters_.size() == children_.size()); SeekImpl(target); FindNextVisibleKey(); direction_ = kForward; { PERF_TIMER_GUARD(seek_min_heap_time); current_ = CurrentForward(); } } void SeekForPrev(const Slice& target) override { assert(range_tombstone_iters_.empty() || range_tombstone_iters_.size() == children_.size()); SeekForPrevImpl(target); FindPrevVisibleKey(); direction_ = kReverse; { PERF_TIMER_GUARD(seek_max_heap_time); current_ = CurrentReverse(); } } void Next() override { assert(Valid()); // Ensure that all children are positioned after key(). // If we are moving in the forward direction, it is already // true for all of the non-current children since current_ is // the smallest child and key() == current_->key(). if (direction_ != kForward) { // The loop advanced all non-current children to be > key() so current_ // should still be strictly the smallest key. SwitchToForward(); } // For the heap modifications below to be correct, current_ must be the // current top of the heap. assert(current_ == CurrentForward()); // as the current points to the current record. move the iterator forward. current_->Next(); if (current_->Valid()) { // current is still valid after the Next() call above. Call // replace_top() to restore the heap property. When the same child // iterator yields a sequence of keys, this is cheap. assert(current_->status().ok()); minHeap_.replace_top(minHeap_.top()); } else { // current stopped being valid, remove it from the heap. considerStatus(current_->status()); minHeap_.pop(); } FindNextVisibleKey(); current_ = CurrentForward(); } bool NextAndGetResult(IterateResult* result) override { Next(); bool is_valid = Valid(); if (is_valid) { result->key = key(); result->bound_check_result = UpperBoundCheckResult(); result->value_prepared = current_->IsValuePrepared(); } return is_valid; } void Prev() override { assert(Valid()); // Ensure that all children are positioned before key(). // If we are moving in the reverse direction, it is already // true for all of the non-current children since current_ is // the largest child and key() == current_->key(). if (direction_ != kReverse) { // Otherwise, retreat the non-current children. We retreat current_ // just after the if-block. SwitchToBackward(); } // For the heap modifications below to be correct, current_ must be the // current top of the heap. assert(current_ == CurrentReverse()); current_->Prev(); if (current_->Valid()) { // current is still valid after the Prev() call above. Call // replace_top() to restore the heap property. When the same child // iterator yields a sequence of keys, this is cheap. assert(current_->status().ok()); maxHeap_->replace_top(maxHeap_->top()); } else { // current stopped being valid, remove it from the heap. considerStatus(current_->status()); maxHeap_->pop(); } FindPrevVisibleKey(); current_ = CurrentReverse(); } Slice key() const override { assert(Valid()); return current_->key(); } Slice value() const override { assert(Valid()); return current_->value(); } bool PrepareValue() override { assert(Valid()); if (current_->PrepareValue()) { return true; } considerStatus(current_->status()); assert(!status_.ok()); return false; } // Here we simply relay MayBeOutOfLowerBound/MayBeOutOfUpperBound result // from current child iterator. Potentially as long as one of child iterator // report out of bound is not possible, we know current key is within bound. bool MayBeOutOfLowerBound() override { assert(Valid()); return current_->MayBeOutOfLowerBound(); } IterBoundCheck UpperBoundCheckResult() override { assert(Valid()); return current_->UpperBoundCheckResult(); } void SetPinnedItersMgr(PinnedIteratorsManager* pinned_iters_mgr) override { pinned_iters_mgr_ = pinned_iters_mgr; for (auto& child : children_) { child.iter.SetPinnedItersMgr(pinned_iters_mgr); } } bool IsKeyPinned() const override { assert(Valid()); return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() && current_->IsKeyPinned(); } bool IsValuePinned() const override { assert(Valid()); return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() && current_->IsValuePinned(); } private: friend class MergeIteratorBuilder; // Clears heaps for both directions, used when changing direction or seeking void ClearHeaps(bool clear_active = true); // Ensures that maxHeap_ is initialized when starting to go in the reverse // direction void InitMaxHeap(); // Advance this merging iterator until the current key (top of min heap) is // not covered by any range tombstone or that there is no more keys (heap is // empty). After this call, if Valid(), current_ points to the next key that // is not covered by any range tombstone. void FindNextVisibleKey(); void FindPrevVisibleKey(); void SeekImpl(const Slice& target, size_t starting_level = 0, bool range_tombstone_reseek = false); // Seek to fist key <= target key (internal key) for // children_[starting_level:]. void SeekForPrevImpl(const Slice& target, size_t starting_level = 0, bool range_tombstone_reseek = false); bool is_arena_mode_; bool prefix_seek_mode_; // Which direction is the iterator moving? enum Direction : uint8_t { kForward, kReverse }; Direction direction_; const InternalKeyComparator* comparator_; // We could also use an autovector with a larger reserved size. // HeapItem for all child point iterators. std::vector children_; // HeapItem for range tombstone start and end keys. Each range tombstone // iterator will have at most one side (start key or end key) in a heap // at the same time, so this vector will be of size children_.size(); // pinned_heap_item_[i] corresponds to the start key and end key HeapItem // for range_tombstone_iters_[i]. std::vector pinned_heap_item_; // range_tombstone_iters_[i] contains range tombstones in the sorted run that // corresponds to children_[i]. range_tombstone_iters_.empty() means not // handling range tombstones in merging iterator. range_tombstone_iters_[i] == // nullptr means the sorted run of children_[i] does not have range // tombstones. std::vector range_tombstone_iters_; // Levels (indices into range_tombstone_iters_/children_ ) that currently have // "active" range tombstones. See comments above Seek() for meaning of // "active". std::set active_; bool SkipNextDeleted(); bool SkipPrevDeleted(); // Cached pointer to child iterator with the current key, or nullptr if no // child iterators are valid. This is the top of minHeap_ or maxHeap_ // depending on the direction. IteratorWrapper* current_; // If any of the children have non-ok status, this is one of them. Status status_; MergerMinIterHeap minHeap_; // Max heap is used for reverse iteration, which is way less common than // forward. Lazily initialize it to save memory. std::unique_ptr maxHeap_; PinnedIteratorsManager* pinned_iters_mgr_; // Used to bound range tombstones. For point keys, DBIter and SSTable iterator // take care of boundary checking. const Slice* iterate_upper_bound_; // In forward direction, process a child that is not in the min heap. // If valid, add to the min heap. Otherwise, check status. void AddToMinHeapOrCheckStatus(HeapItem*); // In backward direction, process a child that is not in the max heap. // If valid, add to the min heap. Otherwise, check status. void AddToMaxHeapOrCheckStatus(HeapItem*); void SwitchToForward(); // Switch the direction from forward to backward without changing the // position. Iterator should still be valid. void SwitchToBackward(); IteratorWrapper* CurrentForward() const { assert(direction_ == kForward); assert(minHeap_.empty() || minHeap_.top()->type == HeapItem::ITERATOR); return !minHeap_.empty() ? &minHeap_.top()->iter : nullptr; } IteratorWrapper* CurrentReverse() const { assert(direction_ == kReverse); assert(maxHeap_); assert(maxHeap_->empty() || maxHeap_->top()->type == HeapItem::ITERATOR); return !maxHeap_->empty() ? &maxHeap_->top()->iter : nullptr; } }; // Seek to fist key >= target key (internal key) for children_[starting_level:]. // Cascading seek optimizations are applied if range tombstones are present (see // comment above Seek() for more). // // @param range_tombstone_reseek Whether target is some range tombstone // end, i.e., whether this SeekImpl() call is a part of a "cascading seek". This // is used only for recoding relevant perf_context. void MergingIterator::SeekImpl(const Slice& target, size_t starting_level, bool range_tombstone_reseek) { // active range tombstones before `starting_level` remain active ClearHeaps(false /* clear_active */); ParsedInternalKey pik; if (!range_tombstone_iters_.empty()) { // pik is only used in InsertRangeTombstoneToMinHeap(). ParseInternalKey(target, &pik, false).PermitUncheckedError(); } // TODO: perhaps we could save some upheap cost by add all child iters first // and then do a single heapify. for (size_t level = 0; level < starting_level; ++level) { PERF_TIMER_GUARD(seek_min_heap_time); AddToMinHeapOrCheckStatus(&children_[level]); } if (!range_tombstone_iters_.empty()) { // Add range tombstones from levels < starting_level. We can insert from // pinned_heap_item_ for the following reasons: // - pinned_heap_item_[level] is in minHeap_ iff // range_tombstone_iters[level]->Valid(). // - If `level` is in active_, then range_tombstone_iters_[level]->Valid() // and pinned_heap_item_[level] is of type RANGE_DELETION_END. for (size_t level = 0; level < starting_level; ++level) { if (range_tombstone_iters_[level] && range_tombstone_iters_[level]->Valid()) { // use an iterator on active_ if performance becomes an issue here if (active_.count(level) > 0) { assert(pinned_heap_item_[level].type == HeapItem::DELETE_RANGE_END); // if it was active, then start key must be within upper_bound, // so we can add to minHeap_ directly. minHeap_.push(&pinned_heap_item_[level]); } else { // this takes care of checking iterate_upper_bound, but with an extra // key comparison if range_tombstone_iters_[level] was already out of // bound. Consider using a new HeapItem type or some flag to remember // boundary checking result. InsertRangeTombstoneToMinHeap(level); } } else { assert(!active_.count(level)); } } // levels >= starting_level will be reseeked below, so clearing their active // state here. active_.erase(active_.lower_bound(starting_level), active_.end()); } status_ = Status::OK(); IterKey current_search_key; current_search_key.SetInternalKey(target, false /* copy */); // Seek target might change to some range tombstone end key, so // we need to remember them for async requests. // (level, target) pairs autovector> prefetched_target; for (auto level = starting_level; level < children_.size(); ++level) { { PERF_TIMER_GUARD(seek_child_seek_time); children_[level].iter.Seek(current_search_key.GetInternalKey()); } PERF_COUNTER_ADD(seek_child_seek_count, 1); if (!range_tombstone_iters_.empty()) { if (range_tombstone_reseek) { // This seek is to some range tombstone end key. // Should only happen when there are range tombstones. PERF_COUNTER_ADD(internal_range_del_reseek_count, 1); } if (children_[level].iter.status().IsTryAgain()) { prefetched_target.emplace_back( level, current_search_key.GetInternalKey().ToString()); } auto range_tombstone_iter = range_tombstone_iters_[level]; if (range_tombstone_iter) { range_tombstone_iter->Seek(current_search_key.GetUserKey()); if (range_tombstone_iter->Valid()) { // insert the range tombstone end that is closer to and >= // current_search_key. Strictly speaking, since the Seek() call above // is on user key, it is possible that range_tombstone_iter->end_key() // < current_search_key. This can happen when range_tombstone_iter is // truncated and range_tombstone_iter.largest_ has the same user key // as current_search_key.GetUserKey() but with a larger sequence // number than current_search_key. Correctness is not affected as this // tombstone end key will be popped during FindNextVisibleKey(). InsertRangeTombstoneToMinHeap( level, comparator_->Compare(range_tombstone_iter->start_key(), pik) > 0 /* start_key */); // current_search_key < end_key guaranteed by the Seek() and Valid() // calls above. Only interested in user key coverage since older // sorted runs must have smaller sequence numbers than this range // tombstone. // // TODO: range_tombstone_iter->Seek() finds the max covering // sequence number, can make it cheaper by not looking for max. if (comparator_->user_comparator()->Compare( range_tombstone_iter->start_key().user_key, current_search_key.GetUserKey()) <= 0) { // Since range_tombstone_iter->Valid(), seqno should be valid, so // there is no need to check it. range_tombstone_reseek = true; // Current target user key is covered by this range tombstone. // All older sorted runs will seek to range tombstone end key. // Note that for prefix seek case, it is possible that the prefix // is not the same as the original target, it should not affect // correctness. Besides, in most cases, range tombstone start and // end key should have the same prefix? // If range_tombstone_iter->end_key() is truncated to its largest_ // boundary, the timestamp in user_key will not be max timestamp, // but the timestamp of `range_tombstone_iter.largest_`. This should // be fine here as current_search_key is used to Seek into lower // levels. current_search_key.SetInternalKey( range_tombstone_iter->end_key().user_key, kMaxSequenceNumber); } } } } // child.iter.status() is set to Status::TryAgain indicating asynchronous // request for retrieval of data blocks has been submitted. So it should // return at this point and Seek should be called again to retrieve the // requested block and add the child to min heap. if (children_[level].iter.status().IsTryAgain()) { continue; } { // Strictly, we timed slightly more than min heap operation, // but these operations are very cheap. PERF_TIMER_GUARD(seek_min_heap_time); AddToMinHeapOrCheckStatus(&children_[level]); } } if (range_tombstone_iters_.empty()) { for (auto& child : children_) { if (child.iter.status().IsTryAgain()) { child.iter.Seek(target); { PERF_TIMER_GUARD(seek_min_heap_time); AddToMinHeapOrCheckStatus(&child); } PERF_COUNTER_ADD(number_async_seek, 1); } } } else { for (auto& prefetch : prefetched_target) { // (level, target) pairs children_[prefetch.first].iter.Seek(prefetch.second); { PERF_TIMER_GUARD(seek_min_heap_time); AddToMinHeapOrCheckStatus(&children_[prefetch.first]); } PERF_COUNTER_ADD(number_async_seek, 1); } } } // Returns true iff the current key (min heap top) should not be returned // to user (of the merging iterator). This can be because the current key // is deleted by some range tombstone, the current key is some fake file // boundary sentinel key, or the current key is an end point of a range // tombstone. Advance the iterator at heap top if needed. Heap order is restored // and `active_` is updated accordingly. // See FindNextVisibleKey() for more detail on internal implementation // of advancing child iters. // // REQUIRES: // - min heap is currently not empty, and iter is in kForward direction. // - minHeap_ top is not DELETE_RANGE_START (so that `active_` is current). bool MergingIterator::SkipNextDeleted() { // 3 types of keys: // - point key // - file boundary sentinel keys // - range deletion end key auto current = minHeap_.top(); if (current->type == HeapItem::DELETE_RANGE_END) { active_.erase(current->level); assert(range_tombstone_iters_[current->level] && range_tombstone_iters_[current->level]->Valid()); range_tombstone_iters_[current->level]->Next(); if (range_tombstone_iters_[current->level]->Valid()) { InsertRangeTombstoneToMinHeap(current->level, true /* start_key */, true /* replace_top */); } else { minHeap_.pop(); } return true /* current key deleted */; } if (current->iter.IsDeleteRangeSentinelKey()) { // If the file boundary is defined by a range deletion, the range // tombstone's end key must come before this sentinel key (see op_type in // SetTombstoneKey()). assert(ExtractValueType(current->iter.key()) != kTypeRangeDeletion || active_.count(current->level) == 0); // LevelIterator enters a new SST file current->iter.Next(); if (current->iter.Valid()) { assert(current->iter.status().ok()); minHeap_.replace_top(current); } else { minHeap_.pop(); } // Remove last SST file's range tombstone end key if there is one. // This means file boundary is before range tombstone end key, // which could happen when a range tombstone and a user key // straddle two SST files. Note that in TruncatedRangeDelIterator // constructor, parsed_largest.sequence is decremented 1 in this case. if (!minHeap_.empty() && minHeap_.top()->level == current->level && minHeap_.top()->type == HeapItem::DELETE_RANGE_END) { minHeap_.pop(); active_.erase(current->level); } if (range_tombstone_iters_[current->level] && range_tombstone_iters_[current->level]->Valid()) { InsertRangeTombstoneToMinHeap(current->level); } return true /* current key deleted */; } assert(current->type == HeapItem::ITERATOR); // Point key case: check active_ for range tombstone coverage. ParsedInternalKey pik; ParseInternalKey(current->iter.key(), &pik, false).PermitUncheckedError(); for (auto& i : active_) { if (i < current->level) { // range tombstone is from a newer level, definitely covers assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(), pik) <= 0); assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) < 0); std::string target; AppendInternalKey(&target, range_tombstone_iters_[i]->end_key()); SeekImpl(target, current->level, true); return true /* current key deleted */; } else if (i == current->level) { // range tombstone is from the same level as current, check sequence // number. By `active_` we know current key is between start key and end // key. assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(), pik) <= 0); assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) < 0); if (pik.sequence < range_tombstone_iters_[current->level]->seq()) { // covered by range tombstone current->iter.Next(); if (current->iter.Valid()) { minHeap_.replace_top(current); } else { minHeap_.pop(); } return true /* current key deleted */; } else { return false /* current key not deleted */; } } else { return false /* current key not deleted */; // range tombstone from an older sorted run with current key < end key. // current key is not deleted and the older sorted run will have its range // tombstone updated when the range tombstone's end key are popped from // minHeap_. } } // we can reach here only if active_ is empty assert(active_.empty()); assert(minHeap_.top()->type == HeapItem::ITERATOR); return false /* current key not deleted */; } void MergingIterator::SeekForPrevImpl(const Slice& target, size_t starting_level, bool range_tombstone_reseek) { // active range tombstones before `starting_level` remain active ClearHeaps(false /* clear_active */); InitMaxHeap(); ParsedInternalKey pik; if (!range_tombstone_iters_.empty()) { ParseInternalKey(target, &pik, false).PermitUncheckedError(); } for (size_t level = 0; level < starting_level; ++level) { PERF_TIMER_GUARD(seek_max_heap_time); AddToMaxHeapOrCheckStatus(&children_[level]); } if (!range_tombstone_iters_.empty()) { // Add range tombstones before starting_level. for (size_t level = 0; level < starting_level; ++level) { if (range_tombstone_iters_[level] && range_tombstone_iters_[level]->Valid()) { assert(static_cast(active_.count(level)) == (pinned_heap_item_[level].type == HeapItem::DELETE_RANGE_START)); maxHeap_->push(&pinned_heap_item_[level]); } else { assert(!active_.count(level)); } } // levels >= starting_level will be reseeked below, active_.erase(active_.lower_bound(starting_level), active_.end()); } status_ = Status::OK(); IterKey current_search_key; current_search_key.SetInternalKey(target, false /* copy */); // Seek target might change to some range tombstone end key, so // we need to remember them for async requests. // (level, target) pairs autovector> prefetched_target; for (auto level = starting_level; level < children_.size(); ++level) { { PERF_TIMER_GUARD(seek_child_seek_time); children_[level].iter.SeekForPrev(current_search_key.GetInternalKey()); } PERF_COUNTER_ADD(seek_child_seek_count, 1); if (!range_tombstone_iters_.empty()) { if (range_tombstone_reseek) { // This seek is to some range tombstone end key. // Should only happen when there are range tombstones. PERF_COUNTER_ADD(internal_range_del_reseek_count, 1); } if (children_[level].iter.status().IsTryAgain()) { prefetched_target.emplace_back( level, current_search_key.GetInternalKey().ToString()); } auto range_tombstone_iter = range_tombstone_iters_[level]; if (range_tombstone_iter) { range_tombstone_iter->SeekForPrev(current_search_key.GetUserKey()); if (range_tombstone_iter->Valid()) { InsertRangeTombstoneToMaxHeap( level, comparator_->Compare(range_tombstone_iter->end_key(), pik) <= 0 /* end_key */); // start key <= current_search_key guaranteed by the Seek() call above // Only interested in user key coverage since older sorted runs must // have smaller sequence numbers than this tombstone. if (comparator_->user_comparator()->Compare( current_search_key.GetUserKey(), range_tombstone_iter->end_key().user_key) < 0) { range_tombstone_reseek = true; current_search_key.SetInternalKey( range_tombstone_iter->start_key().user_key, kMaxSequenceNumber, kValueTypeForSeekForPrev); } } } } // child.iter.status() is set to Status::TryAgain indicating asynchronous // request for retrieval of data blocks has been submitted. So it should // return at this point and Seek should be called again to retrieve the // requested block and add the child to min heap. if (children_[level].iter.status().IsTryAgain()) { continue; } { // Strictly, we timed slightly more than min heap operation, // but these operations are very cheap. PERF_TIMER_GUARD(seek_max_heap_time); AddToMaxHeapOrCheckStatus(&children_[level]); } } if (range_tombstone_iters_.empty()) { for (auto& child : children_) { if (child.iter.status().IsTryAgain()) { child.iter.SeekForPrev(target); { PERF_TIMER_GUARD(seek_min_heap_time); AddToMaxHeapOrCheckStatus(&child); } PERF_COUNTER_ADD(number_async_seek, 1); } } } else { for (auto& prefetch : prefetched_target) { // (level, target) pairs children_[prefetch.first].iter.SeekForPrev(prefetch.second); { PERF_TIMER_GUARD(seek_max_heap_time); AddToMaxHeapOrCheckStatus(&children_[prefetch.first]); } PERF_COUNTER_ADD(number_async_seek, 1); } } } // See more in comments above SkipNextDeleted(). // REQUIRES: // - max heap is currently not empty, and iter is in kReverse direction. // - maxHeap_ top is not DELETE_RANGE_END (so that `active_` is current). bool MergingIterator::SkipPrevDeleted() { // 3 types of keys: // - point key // - file boundary sentinel keys // - range deletion start key auto current = maxHeap_->top(); if (current->type == HeapItem::DELETE_RANGE_START) { active_.erase(current->level); assert(range_tombstone_iters_[current->level] && range_tombstone_iters_[current->level]->Valid()); range_tombstone_iters_[current->level]->Prev(); if (range_tombstone_iters_[current->level]->Valid()) { InsertRangeTombstoneToMaxHeap(current->level, true /* end_key */, true /* replace_top */); } else { maxHeap_->pop(); } return true /* current key deleted */; } if (current->iter.IsDeleteRangeSentinelKey()) { // LevelIterator enters a new SST file current->iter.Prev(); if (current->iter.Valid()) { assert(current->iter.status().ok()); maxHeap_->replace_top(current); } else { maxHeap_->pop(); } if (!maxHeap_->empty() && maxHeap_->top()->level == current->level && maxHeap_->top()->type == HeapItem::DELETE_RANGE_START) { maxHeap_->pop(); active_.erase(current->level); } if (range_tombstone_iters_[current->level] && range_tombstone_iters_[current->level]->Valid()) { InsertRangeTombstoneToMaxHeap(current->level); } return true /* current key deleted */; } assert(current->type == HeapItem::ITERATOR); // Point key case: check active_ for range tombstone coverage. ParsedInternalKey pik; ParseInternalKey(current->iter.key(), &pik, false).PermitUncheckedError(); for (auto& i : active_) { if (i < current->level) { // range tombstone is from a newer level, definitely covers assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(), pik) <= 0); assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) < 0); std::string target; AppendInternalKey(&target, range_tombstone_iters_[i]->start_key()); // This is different from SkipNextDeleted() which does reseek at sorted // runs >= level (instead of i+1 here). With min heap, if level L is at // top of the heap, then levels level L's // current internal key, which means levels level) { // By `active_` we know current key is between start key and end key. assert(comparator_->Compare(range_tombstone_iters_[i]->start_key(), pik) <= 0); assert(comparator_->Compare(pik, range_tombstone_iters_[i]->end_key()) < 0); if (pik.sequence < range_tombstone_iters_[current->level]->seq()) { current->iter.Prev(); if (current->iter.Valid()) { maxHeap_->replace_top(current); } else { maxHeap_->pop(); } return true /* current key deleted */; } else { return false /* current key not deleted */; } } else { return false /* current key not deleted */; } } assert(active_.empty()); assert(maxHeap_->top()->type == HeapItem::ITERATOR); return false /* current key not deleted */; } void MergingIterator::AddToMinHeapOrCheckStatus(HeapItem* child) { if (child->iter.Valid()) { assert(child->iter.status().ok()); minHeap_.push(child); } else { considerStatus(child->iter.status()); } } void MergingIterator::AddToMaxHeapOrCheckStatus(HeapItem* child) { if (child->iter.Valid()) { assert(child->iter.status().ok()); maxHeap_->push(child); } else { considerStatus(child->iter.status()); } } // Advance all non current_ child to > current_.key(). // We advance current_ after the this function call as it does not require // Seek(). // Advance all range tombstones iters, including the one corresponding to // current_, to the first tombstone with end_key > current_.key(). // TODO: potentially do cascading seek here too void MergingIterator::SwitchToForward() { ClearHeaps(); Slice target = key(); for (auto& child : children_) { if (&child.iter != current_) { child.iter.Seek(target); // child.iter.status() is set to Status::TryAgain indicating asynchronous // request for retrieval of data blocks has been submitted. So it should // return at this point and Seek should be called again to retrieve the // requested block and add the child to min heap. if (child.iter.status() == Status::TryAgain()) { continue; } if (child.iter.Valid() && comparator_->Equal(target, child.key())) { assert(child.iter.status().ok()); child.iter.Next(); } } AddToMinHeapOrCheckStatus(&child); } for (auto& child : children_) { if (child.iter.status() == Status::TryAgain()) { child.iter.Seek(target); if (child.iter.Valid() && comparator_->Equal(target, child.key())) { assert(child.iter.status().ok()); child.iter.Next(); } AddToMinHeapOrCheckStatus(&child); } } // Current range tombstone iter also needs to seek for the following case: // Previous direction is backward, so range tombstone iter may point to a // tombstone before current_. If there is no such tombstone, then the range // tombstone iter is !Valid(). Need to reseek here to make it valid again. if (!range_tombstone_iters_.empty()) { ParsedInternalKey pik; ParseInternalKey(target, &pik, false /* log_err_key */) .PermitUncheckedError(); for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) { auto iter = range_tombstone_iters_[i]; if (iter) { iter->Seek(pik.user_key); // The while loop is needed as the Seek() call above is only for user // key. We could have a range tombstone with end_key covering user_key, // but still is smaller than target. This happens when the range // tombstone is truncated at iter.largest_. while (iter->Valid() && comparator_->Compare(iter->end_key(), pik) <= 0) { iter->Next(); } if (range_tombstone_iters_[i]->Valid()) { InsertRangeTombstoneToMinHeap( i, comparator_->Compare(range_tombstone_iters_[i]->start_key(), pik) > 0 /* start_key */); } } } } direction_ = kForward; assert(current_ == CurrentForward()); } // Advance all range tombstones iters, including the one corresponding to // current_, to the first tombstone with start_key <= current_.key(). void MergingIterator::SwitchToBackward() { ClearHeaps(); InitMaxHeap(); Slice target = key(); for (auto& child : children_) { if (&child.iter != current_) { child.iter.SeekForPrev(target); TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child); if (child.iter.Valid() && comparator_->Equal(target, child.key())) { assert(child.iter.status().ok()); child.iter.Prev(); } } AddToMaxHeapOrCheckStatus(&child); } ParsedInternalKey pik; ParseInternalKey(target, &pik, false /* log_err_key */) .PermitUncheckedError(); for (size_t i = 0; i < range_tombstone_iters_.size(); ++i) { auto iter = range_tombstone_iters_[i]; if (iter) { iter->SeekForPrev(pik.user_key); // Since the SeekForPrev() call above is only for user key, // we may end up with some range tombstone with start key having the // same user key at current_, but with a smaller sequence number. This // makes current_ not at maxHeap_ top for the CurrentReverse() call // below. If there is a range tombstone start key with the same user // key and the same sequence number as current_.key(), it will be fine as // in InsertRangeTombstoneToMaxHeap() we change op_type to be the smallest // op_type. while (iter->Valid() && comparator_->Compare(iter->start_key(), pik) > 0) { iter->Prev(); } if (iter->Valid()) { InsertRangeTombstoneToMaxHeap( i, comparator_->Compare(range_tombstone_iters_[i]->end_key(), pik) <= 0 /* end_key */); } } } direction_ = kReverse; if (!prefix_seek_mode_) { // Note that we don't do assert(current_ == CurrentReverse()) here // because it is possible to have some keys larger than the seek-key // inserted between Seek() and SeekToLast(), which makes current_ not // equal to CurrentReverse(). current_ = CurrentReverse(); } assert(current_ == CurrentReverse()); } void MergingIterator::ClearHeaps(bool clear_active) { minHeap_.clear(); if (maxHeap_) { maxHeap_->clear(); } if (clear_active) { active_.clear(); } } void MergingIterator::InitMaxHeap() { if (!maxHeap_) { maxHeap_ = std::make_unique(comparator_); } } // Repeatedly check and remove heap top key if it is not a point key // that is not covered by range tombstones. SeekImpl() is called to seek to end // of a range tombstone if the heap top is a point key covered by some range // tombstone from a newer sorted run. If the covering tombstone is from current // key's level, then the current child iterator is simply advanced to its next // key without reseeking. inline void MergingIterator::FindNextVisibleKey() { // When active_ is empty, we know heap top cannot be a range tombstone end // key. It cannot be a range tombstone start key per PopDeleteRangeStart(). PopDeleteRangeStart(); while (!minHeap_.empty() && (!active_.empty() || minHeap_.top()->IsDeleteRangeSentinelKey()) && SkipNextDeleted()) { PopDeleteRangeStart(); } } inline void MergingIterator::FindPrevVisibleKey() { PopDeleteRangeEnd(); while (!maxHeap_->empty() && (!active_.empty() || maxHeap_->top()->IsDeleteRangeSentinelKey()) && SkipPrevDeleted()) { PopDeleteRangeEnd(); } } InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp, InternalIterator** list, int n, Arena* arena, bool prefix_seek_mode) { assert(n >= 0); if (n == 0) { return NewEmptyInternalIterator(arena); } else if (n == 1) { return list[0]; } else { if (arena == nullptr) { return new MergingIterator(cmp, list, n, false, prefix_seek_mode); } else { auto mem = arena->AllocateAligned(sizeof(MergingIterator)); return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode); } } } MergeIteratorBuilder::MergeIteratorBuilder( const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode, const Slice* iterate_upper_bound) : first_iter(nullptr), use_merging_iter(false), arena(a) { auto mem = arena->AllocateAligned(sizeof(MergingIterator)); merge_iter = new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_seek_mode, iterate_upper_bound); } MergeIteratorBuilder::~MergeIteratorBuilder() { if (first_iter != nullptr) { first_iter->~InternalIterator(); } if (merge_iter != nullptr) { merge_iter->~MergingIterator(); } } void MergeIteratorBuilder::AddIterator(InternalIterator* iter) { if (!use_merging_iter && first_iter != nullptr) { merge_iter->AddIterator(first_iter); use_merging_iter = true; first_iter = nullptr; } if (use_merging_iter) { merge_iter->AddIterator(iter); } else { first_iter = iter; } } void MergeIteratorBuilder::AddPointAndTombstoneIterator( InternalIterator* point_iter, TruncatedRangeDelIterator* tombstone_iter, TruncatedRangeDelIterator*** tombstone_iter_ptr) { // tombstone_iter_ptr != nullptr means point_iter is a LevelIterator. bool add_range_tombstone = tombstone_iter || !merge_iter->range_tombstone_iters_.empty() || tombstone_iter_ptr; if (!use_merging_iter && (add_range_tombstone || first_iter)) { use_merging_iter = true; if (first_iter) { merge_iter->AddIterator(first_iter); first_iter = nullptr; } } if (use_merging_iter) { merge_iter->AddIterator(point_iter); if (add_range_tombstone) { // If there was a gap, fill in nullptr as empty range tombstone iterators. while (merge_iter->range_tombstone_iters_.size() < merge_iter->children_.size() - 1) { merge_iter->AddRangeTombstoneIterator(nullptr); } merge_iter->AddRangeTombstoneIterator(tombstone_iter); } if (tombstone_iter_ptr) { // This is needed instead of setting to &range_tombstone_iters_[i] // directly here since the memory address of range_tombstone_iters_[i] // might change during vector resizing. range_del_iter_ptrs_.emplace_back( merge_iter->range_tombstone_iters_.size() - 1, tombstone_iter_ptr); } } else { first_iter = point_iter; } } InternalIterator* MergeIteratorBuilder::Finish(ArenaWrappedDBIter* db_iter) { InternalIterator* ret = nullptr; if (!use_merging_iter) { ret = first_iter; first_iter = nullptr; } else { for (auto& p : range_del_iter_ptrs_) { *(p.second) = &(merge_iter->range_tombstone_iters_[p.first]); } if (db_iter && !merge_iter->range_tombstone_iters_.empty()) { // memtable is always the first level db_iter->SetMemtableRangetombstoneIter( &merge_iter->range_tombstone_iters_.front()); } merge_iter->Finish(); ret = merge_iter; merge_iter = nullptr; } return ret; } } // namespace ROCKSDB_NAMESPACE