# embed `embed` is a Rust compiler plugin that lets you embed directory trees into compiled binaries. This is useful in order to ship a single self-contained binary. First: [dependencies] embed = "0.1.1"; Then: #![feature(plugin)] #![plugin(embed)] use std::collections::HashMap; fn main() { let files: HashMap, Vec> = embed!("assets"); for (name, content) in files { println!("{}: \"{}\"", String::from_utf8(name).unwrap(), String::from_utf8(content).unwrap().trim()); } } The output from this varies depending on what is contained in your projects `assets` directory, but could look something like: oneword: "hello" twowords: "hello world!" dir/file: "foo bar baz" dir/empty_file: ""