//! Run using `cargo run --example scrolling_single_touch --target x86_64-pc-windows-msvc` --features=simulator //! //! Navigate using only the spacebar. Short(ish) press moves on to the next item, long press activates. //! Watch the animated selection indicator fill up. Long press is registered as the bar reaches full width. use embedded_graphics::{prelude::Size, Drawable}; use embedded_graphics_simulator::{ sdl2::Keycode, BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use embedded_menu::{ interaction::single_touch::SingleTouch, selection_indicator::style::animated_triangle::AnimatedTriangle, Menu, MenuStyle, SelectValue, }; #[derive(Copy, Clone, PartialEq, SelectValue)] pub enum TestEnum { A, B, C, } fn main() -> Result<(), core::convert::Infallible> { let style = MenuStyle::default() .with_selection_indicator(AnimatedTriangle::new(160)) .with_input_adapter(SingleTouch { ignore_time: 10, debounce_time: 1, max_time: 100, }) .with_animated_selection_indicator(10); let mut menu = Menu::with_style("Menu with even longer title", style) .add_item("Foo", ">", |_| ()) .add_item("Check this", false, |_| ()) .add_item("Check this", false, |_| ()) .add_item("Check this too", TestEnum::A, |_| ()) .add_item("Check this too", TestEnum::A, |_| ()) .add_item("Check this", true, |_| ()) .add_item("Check this too", true, |_| ()) .add_item("Check this too", TestEnum::A, |_| ()) .add_item("Check this", false, |_| ()) .add_item("Check this too", true, |_| ()) .add_item("Foo", "<-", |_| ()) .add_item("Check this", false, |_| ()) .add_item("Check this too", TestEnum::A, |_| ()) .build(); let output_settings = OutputSettingsBuilder::new() .theme(BinaryColorTheme::OledBlue) .build(); let mut window = Window::new("Menu demonstration", &output_settings); let mut space_pressed = false; 'running: loop { let mut display = SimulatorDisplay::new(Size::new(128, 64)); menu.update(&display); menu.draw(&mut display).unwrap(); window.update(&display); for event in window.events() { match event { SimulatorEvent::KeyDown { keycode: Keycode::Space, .. } => space_pressed = true, SimulatorEvent::KeyUp { keycode: Keycode::Space, .. } => space_pressed = false, SimulatorEvent::Quit => break 'running, _ => {} } } menu.interact(space_pressed); } Ok(()) }