[sprite] texture = "bunny.png" offset = { x = 16.0, y = 200.0 } scale = { x = 2.0, y = 2.0 } [rigid_body] body_type = "dynamic" colliders = [{ shape = "cuboid", half_width = 16.0, half_height = 16.0, translation = { x = 16.0, y = 200.0 } }] [my_custom_player_component] name = "Bunny" max_hp = 50 [aseprite] aseprite = "smiley.aseprite" offset = { x = 16.0, y = 160.0 } default_animation = { name = "smile", looping = true } [label] font = "Roboto-Light.ttf" text = "Blah Blah Emerald Engine" font_size = 48 size = 32 offset = { x = -48.0, y = 0.0 } horizontal_align = "left" vertical_align = "bottom" [color_rect] color = { r = 0, g = 0, b = 0, a = 255 } width = 12 height = 12