use emerald::{rendering::components::aseprite_update_system, *}; pub fn main() { emerald::start( Box::new(WorldLoadingExample { world: World::new(), }), GameSettings::default(), ) } pub struct WorldLoadingExample { world: World, } impl Game for WorldLoadingExample { fn initialize(&mut self, mut emd: Emerald) { emd.set_asset_folder_root("./examples/assets/".to_string()); self.world = emd.loader().world("example.wrld").unwrap(); } fn update(&mut self, emd: Emerald) { let delta = emd.delta(); aseprite_update_system(&mut self.world, delta); self.world.physics().step(delta); } fn draw(&mut self, mut emd: Emerald) { emd.graphics().begin().unwrap(); emd.graphics().draw_world(&mut self.world).unwrap(); emd.graphics().render().unwrap(); } }