### Description This crate provides an interface for spawning worker threads and checking if their work has finished and produced a result. ### When should you use this? This crate is designed for applications where you need to do some expensive task, but the main thread can carry on just fine without that task's result. The most common domain for this type of problem is in asset loading. This crate allows you to start loading assets and then render/play/use them when they are finished loading. ### Example ```rust use std::{thread, time::Duration}; use employe::*; fn main () { // Create a new `Employer` // We give it a work function that will be run on each input let employer = Employer::new(|i: i32| { // Sleep to simulate a more complex computation thread::sleep(Duration::from_millis(100)); 2 * i + 1 }); // Start some jobs employer.start(1); employer.start(2); employer.start(3); // Each job should take about 100 ms, so if we check them // immediately, they should still all be in progress assert!(employer.get(&1).is_in_progress()); assert!(employer.get(&2).is_in_progress()); assert!(employer.get(&3).is_in_progress()); // Sleep the main thread to let the jobs finish thread::sleep(Duration::from_millis(200)); // Check the results assert_eq!(employer.get(&1).finished().unwrap(), 3); assert_eq!(employer.get(&2).finished().unwrap(), 5); assert_eq!(employer.get(&3).finished().unwrap(), 7); } ```