#pragma once #include #include "webgl_api.h" WEBGL_APICALL void GL_APIENTRY emscripten_glActiveTexture (GLenum texture); WEBGL_APICALL void GL_APIENTRY emscripten_glAttachShader (GLuint program, GLuint shader); WEBGL_APICALL void GL_APIENTRY emscripten_glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); WEBGL_APICALL void GL_APIENTRY emscripten_glBindBuffer (GLenum target, GLuint buffer); WEBGL_APICALL void GL_APIENTRY emscripten_glBindFramebuffer (GLenum target, GLuint framebuffer); WEBGL_APICALL void GL_APIENTRY emscripten_glBindRenderbuffer (GLenum target, GLuint renderbuffer); WEBGL_APICALL void GL_APIENTRY emscripten_glBindTexture (GLenum target, GLuint texture); WEBGL_APICALL void GL_APIENTRY emscripten_glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); WEBGL_APICALL void GL_APIENTRY emscripten_glBlendEquation (GLenum mode); WEBGL_APICALL void GL_APIENTRY emscripten_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); WEBGL_APICALL void GL_APIENTRY emscripten_glBlendFunc (GLenum sfactor, GLenum dfactor); WEBGL_APICALL void GL_APIENTRY emscripten_glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); WEBGL_APICALL void GL_APIENTRY emscripten_glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); WEBGL_APICALL void GL_APIENTRY emscripten_glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); WEBGL_APICALL GLenum GL_APIENTRY emscripten_glCheckFramebufferStatus (GLenum target); WEBGL_APICALL void GL_APIENTRY emscripten_glClear (GLbitfield mask); WEBGL_APICALL void GL_APIENTRY emscripten_glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); WEBGL_APICALL void GL_APIENTRY emscripten_glClearDepthf (GLfloat d); WEBGL_APICALL void GL_APIENTRY emscripten_glClearStencil (GLint s); WEBGL_APICALL void GL_APIENTRY emscripten_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); WEBGL_APICALL void GL_APIENTRY emscripten_glCompileShader (GLuint shader); WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); WEBGL_APICALL GLuint GL_APIENTRY emscripten_glCreateProgram (void); WEBGL_APICALL GLuint GL_APIENTRY emscripten_glCreateShader (GLenum type); WEBGL_APICALL void GL_APIENTRY emscripten_glCullFace (GLenum mode); WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteBuffers (GLsizei n, const GLuint *buffers); WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteProgram (GLuint program); WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteShader (GLuint shader); WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteTextures (GLsizei n, const GLuint *textures); WEBGL_APICALL void GL_APIENTRY emscripten_glDepthFunc (GLenum func); WEBGL_APICALL void GL_APIENTRY emscripten_glDepthMask (GLboolean flag); WEBGL_APICALL void GL_APIENTRY emscripten_glDepthRangef (GLfloat n, GLfloat f); WEBGL_APICALL void GL_APIENTRY emscripten_glDetachShader (GLuint program, GLuint shader); WEBGL_APICALL void GL_APIENTRY emscripten_glDisable (GLenum cap); WEBGL_APICALL void GL_APIENTRY emscripten_glDisableVertexAttribArray (GLuint index); WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArrays (GLenum mode, GLint first, GLsizei count); WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); WEBGL_APICALL void GL_APIENTRY emscripten_glEnable (GLenum cap); WEBGL_APICALL void GL_APIENTRY emscripten_glEnableVertexAttribArray (GLuint index); WEBGL_APICALL void GL_APIENTRY emscripten_glFinish (void); WEBGL_APICALL void GL_APIENTRY emscripten_glFlush (void); WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); WEBGL_APICALL void GL_APIENTRY emscripten_glFrontFace (GLenum mode); WEBGL_APICALL void GL_APIENTRY emscripten_glGenBuffers (GLsizei n, GLuint *buffers); WEBGL_APICALL void GL_APIENTRY emscripten_glGenerateMipmap (GLenum target); WEBGL_APICALL void GL_APIENTRY emscripten_glGenFramebuffers (GLsizei n, GLuint *framebuffers); WEBGL_APICALL void GL_APIENTRY emscripten_glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); WEBGL_APICALL void GL_APIENTRY emscripten_glGenTextures (GLsizei n, GLuint *textures); WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); WEBGL_APICALL void GL_APIENTRY emscripten_glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetAttribLocation (GLuint program, const GLchar *name); WEBGL_APICALL void GL_APIENTRY emscripten_glGetBooleanv (GLenum pname, GLboolean *data); WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); WEBGL_APICALL GLenum GL_APIENTRY emscripten_glGetError (void); WEBGL_APICALL void GL_APIENTRY emscripten_glGetFloatv (GLenum pname, GLfloat *data); WEBGL_APICALL void GL_APIENTRY emscripten_glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetIntegerv (GLenum pname, GLint *data); WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramiv (GLuint program, GLenum pname, GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); WEBGL_APICALL void GL_APIENTRY emscripten_glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderiv (GLuint shader, GLenum pname, GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); WEBGL_APICALL const GLubyte *GL_APIENTRY emscripten_glGetString (GLenum name); WEBGL_APICALL void GL_APIENTRY emscripten_glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformfv (GLuint program, GLint location, GLfloat *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformiv (GLuint program, GLint location, GLint *params); WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetUniformLocation (GLuint program, const GLchar *name); WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); WEBGL_APICALL void GL_APIENTRY emscripten_glHint (GLenum target, GLenum mode); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsBuffer (GLuint buffer); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsEnabled (GLenum cap); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsFramebuffer (GLuint framebuffer); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsProgram (GLuint program); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsRenderbuffer (GLuint renderbuffer); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsShader (GLuint shader); WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsTexture (GLuint texture); WEBGL_APICALL void GL_APIENTRY emscripten_glLineWidth (GLfloat width); WEBGL_APICALL void GL_APIENTRY emscripten_glLinkProgram (GLuint program); WEBGL_APICALL void GL_APIENTRY emscripten_glPixelStorei (GLenum pname, GLint param); WEBGL_APICALL void GL_APIENTRY emscripten_glPolygonOffset (GLfloat factor, GLfloat units); WEBGL_APICALL void GL_APIENTRY emscripten_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); WEBGL_APICALL void GL_APIENTRY emscripten_glReleaseShaderCompiler (void); WEBGL_APICALL void GL_APIENTRY emscripten_glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); WEBGL_APICALL void GL_APIENTRY emscripten_glSampleCoverage (GLfloat value, GLboolean invert); WEBGL_APICALL void GL_APIENTRY emscripten_glScissor (GLint x, GLint y, GLsizei width, GLsizei height); WEBGL_APICALL void GL_APIENTRY emscripten_glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); WEBGL_APICALL void GL_APIENTRY emscripten_glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); WEBGL_APICALL void GL_APIENTRY emscripten_glStencilFunc (GLenum func, GLint ref, GLuint mask); WEBGL_APICALL void GL_APIENTRY emscripten_glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); WEBGL_APICALL void GL_APIENTRY emscripten_glStencilMask (GLuint mask); WEBGL_APICALL void GL_APIENTRY emscripten_glStencilMaskSeparate (GLenum face, GLuint mask); WEBGL_APICALL void GL_APIENTRY emscripten_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); WEBGL_APICALL void GL_APIENTRY emscripten_glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); WEBGL_APICALL void GL_APIENTRY emscripten_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameterf (GLenum target, GLenum pname, GLfloat param); WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameteri (GLenum target, GLenum pname, GLint param); WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameteriv (GLenum target, GLenum pname, const GLint *params); WEBGL_APICALL void GL_APIENTRY emscripten_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1f (GLint location, GLfloat v0); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1fv (GLint location, GLsizei count, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1i (GLint location, GLint v0); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1iv (GLint location, GLsizei count, const GLint *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2f (GLint location, GLfloat v0, GLfloat v1); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2fv (GLint location, GLsizei count, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2i (GLint location, GLint v0, GLint v1); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2iv (GLint location, GLsizei count, const GLint *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3fv (GLint location, GLsizei count, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3iv (GLint location, GLsizei count, const GLint *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4fv (GLint location, GLsizei count, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4iv (GLint location, GLsizei count, const GLint *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); WEBGL_APICALL void GL_APIENTRY emscripten_glUseProgram (GLuint program); WEBGL_APICALL void GL_APIENTRY emscripten_glValidateProgram (GLuint program); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib1f (GLuint index, GLfloat x); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib1fv (GLuint index, const GLfloat *v); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib2fv (GLuint index, const GLfloat *v); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib3fv (GLuint index, const GLfloat *v); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib4fv (GLuint index, const GLfloat *v); WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); WEBGL_APICALL void GL_APIENTRY emscripten_glViewport (GLint x, GLint y, GLsizei width, GLsizei height);