** game: czech.z3 * czech.z3 CZECH: the Comprehensive Z-machine Emulation CHecker, version 0.8 Test numbers appear in [brackets]. print works or you wouldn't be seeing this. Jumps [2]: jump.je..........jg.......jl.......jz...offsets.. Variables [32]: push/pull..pop.store.load.dec.......inc....... dec_chk...........inc_chk......... Arithmetic ops [71]: add.......sub....... mul........div...........mod........... Logical ops [115]: not....and.....or..... Memory [129]: loadw.loadb..storeb..storew... Subroutines [137]: call....ret. rtrue.rfalse.ret_popped. Computed call... Objects [148]: get_parent....get_sibling.......get_child......jin....... test_attr......set_attr....clear_attr....set/clear/test_attr.. get_next_prop......get_prop_len/get_prop_addr.... get_prop..........put_prop .......... remove..insert....... Indirect Opcodes [227]: load..................store......................... pull...............inc...............dec............... inc_chk...............dec_chk............... Misc [345]: test...random.verify. Header (No tests) interpreter 0 () Flags on: Flags off: time game, story file split, NO status, screen-splitting, variable-pitch-default, transcripting on, fixed-pitch on, Print opcodes [350]: Tests should look like... '[Test] opcode (stuff): stuff' print_num (0, 1, -1, 32767,-32768, -1): 0, 1, -1, 32767, -32768, -1 [356] print_char (abcd): abcd [360] new_line: There should be an empty line above this line. print_ret (should have newline after this) . print_addr (Hello.): Hello. print_paddr (A long string that Inform will put in high memory): A long string that Inform will put in high memory Abbreviations (I love 'xyzzy' [two times]): I love 'xyzzy' I love 'xyzzy' [367] print_obj (Test Object #1Test Object #2): Test Object #1Test Object #2 Performed 368 tests. Passed: 349, Failed: 0, Print tests: 19 Didn't crash: hooray! Last test: quit!