[package] name = "enschin" version = "0.1.1" edition = "2021" repository = "https://github.com/Shuray04/Enschin-Rust" readme = "README.md" license = "GPL-3.0" description = "2D Game Engine completly written in Rust, using the wgpu api." keywords = ["gamedev", "graphics", "wgpu", "engine", "android"] categories = ["game-engines"] [lib] crate-type = ["lib", "cdylib"] [dependencies] enschin_proc = {version="0.1.0", path="proc"} image = "0.23" winit = "0.26.1" rayon = "1.5.1" wgpu = "0.12" futures = "0.3" bytemuck = "1.4" anyhow = "1.0" [dev-dependencies] rand = "0.8" [target.'cfg(target_os = "android")'.dependencies] ndk-glue = "0.5.0" [[example]] name = "bunnymark" [target.'cfg(target_os = "android")'] # crate-type = ["cdylib"] Comment out for android deployment