# Enschin !!! Still in early development !!! 2D Game Engine completly written in Rust with the wgpu graphics api. Originally started in C / C++. Enschin is completly scene and component based focused on performance and accessibility. To get a taste of Enschin look into examples or run: ``` cargo run --example bunnymark --release ``` Features to come: - SpriteSheets - AABB Collision ![image](https://user-images.githubusercontent.com/80914617/142782853-8ce04867-4002-49f8-91ee-40fd233f92cd.png)