syntax = "proto3"; package envoy.type.v3; import "udpa/annotations/status.proto"; import "udpa/annotations/versioning.proto"; import "validate/validate.proto"; option java_package = "io.envoyproxy.envoy.type.v3"; option java_outer_classname = "PercentProto"; option java_multiple_files = true; option go_package = "github.com/envoyproxy/go-control-plane/envoy/type/v3;typev3"; option (udpa.annotations.file_status).package_version_status = ACTIVE; // [#protodoc-title: Percent] // Identifies a percentage, in the range [0.0, 100.0]. message Percent { option (udpa.annotations.versioning).previous_message_type = "envoy.type.Percent"; double value = 1 [(validate.rules).double = {lte: 100.0 gte: 0.0}]; } // A fractional percentage is used in cases in which for performance reasons performing floating // point to integer conversions during randomness calculations is undesirable. The message includes // both a numerator and denominator that together determine the final fractional value. // // * **Example**: 1/100 = 1%. // * **Example**: 3/10000 = 0.03%. message FractionalPercent { option (udpa.annotations.versioning).previous_message_type = "envoy.type.FractionalPercent"; // Fraction percentages support several fixed denominator values. enum DenominatorType { // 100. // // **Example**: 1/100 = 1%. HUNDRED = 0; // 10,000. // // **Example**: 1/10000 = 0.01%. TEN_THOUSAND = 1; // 1,000,000. // // **Example**: 1/1000000 = 0.0001%. MILLION = 2; } // Specifies the numerator. Defaults to 0. uint32 numerator = 1; // Specifies the denominator. If the denominator specified is less than the numerator, the final // fractional percentage is capped at 1 (100%). DenominatorType denominator = 2 [(validate.rules).enum = {defined_only: true}]; }