# PFS file format The file format called "PFS" in this document is an archive format used in EverQuest. Extensions: .s3d, .eqg, .pfs, .pak Every PFS has a "directory" entry, that contains the filenames A .s3d file describes a zone and embeds a .wld file A .eqg usually has only one file with a "EQGM" header offset size notes 0 u32 ofs_entries offset to file entries 4 u32 magic 0x20534650 ("PFS ") ofs_entries + 0 u32 number of entries + 4 u32 crc (of compressed data ?) if 0x61580AC9 then it's a directory entry + 8 u32 ofs_file offset of compressed data + c u32 expanded_size size of expanded data ofs_file + 0 u32 len_comp compressed length + 4 u32 expanded length + 8 len_comp compressed data block (usually 0x2000 bytes) multiple compressed blocks (extract until buffer len is expanded_size) ofs_dir + 0 u32 entry length + 4 u32 filename_len + 8 filename_len 0-padded file name ssratemple.s3d - the level map is embedded as ssratemple.wld ssratemple_chr.s3d - zone specific models ? ssratemple_obj.s3d - zone objects ? # Credits https://github.com/alimalkhalifa/VisualEQ/blob/master/src/server/loaders/s3d.js