[![Crates.io](https://img.shields.io/crates/v/escher.svg)](https://crates.io/crates/escher) # escher > Self-referencial structs using async stacks Escher is an extremely simple library providing a safe and sound API to build self-referencial structs. It works by (ab)using the async await trasformation of rustc. If you'd like to know more about the inner workings please take a look at the [How it works](#how-it-works) section and the source code. Compared to the state of the art escher: * Is only around 100 lines of well-commented code * Contains only two `unsafe` calls that are well argued for * Uses rustc for all the analysis. If it compiles, the self references are correct ## Usage This library provides the [Escher](Escher) wrapper type that can hold self-referencial data and expose them safely through the [as_ref()](Escher::as_ref) and [as_mut()](Escher::as_mut) functions. You construct a self reference by calling Escher's constructor and providing an async closure that will initialize your self-references on its stack. Your closure will be provided with a capturer `r` that has a single [capture()](Capturer::capture) method that consumes `r`. > **Note:** It is important to `.await` the result `.capture()` in order for escher to correctly initialize your struct. Once all the data and references are created you can capture the desired ones. Simple references to owned data can be captured directly (see first example). To capture more than one variable or capture references to non-owned data you will have to define your own reference struct that derives [Rebindable](escher_derive::Rebindable) (see second example). ## Examples ### Simple `&str` view into an owned `Vec` The simplest way to use Escher is to create a reference of some data and then capture it: ```rust use escher::Escher; let escher_heart = Escher::new(|r| async move { let data: Vec = vec![240, 159, 146, 150]; let sparkle_heart = std::str::from_utf8(&data).unwrap(); r.capture(sparkle_heart).await; }); assert_eq!("💖", *escher_heart.as_ref()); ``` ### Capturing both a `Vec` and a `&str` view into it In order to capture more than one things you can define a struct that will be used to capture the variables: ```rust use escher::{Escher, Rebindable}; #[derive(Rebindable)] struct VecStr<'this> { data: &'this Vec, s: &'this str, } let escher_heart = Escher::new(|r| async move { let data: Vec = vec![240, 159, 146, 150]; r.capture(VecStr{ data: &data, s: std::str::from_utf8(&data).unwrap(), }).await; }); assert_eq!(240, escher_heart.as_ref().data[0]); assert_eq!("💖", escher_heart.as_ref().s); ``` ### Capturing a mutable `&mut str` view into a `Vec` If you capture a mutable reference to some piece of data then you cannot capture the data itself like the previous example. This is mandatory as doing otherwise would create two mutable references into the same piece of data which is not allowed. ```rust use escher::Escher; let mut name = Escher::new(|r| async move { let mut data: Vec = vec![101, 115, 99, 104, 101, 114]; let name = std::str::from_utf8_mut(&mut data).unwrap(); r.capture(name).await; }); assert_eq!("escher", *name.as_ref()); name.as_mut().make_ascii_uppercase(); assert_eq!("ESCHER", *name.as_ref()); ``` ### Capturing multiple mixed references ```rust use escher::{Escher, Rebindable}; #[derive(Rebindable)] struct MyStruct<'this> { int_data: &'this Box, int_ref: &'this i32, float_ref: &'this mut f32, } let mut my_value = Escher::new(|r| async move { let int_data = Box::new(42); let mut float_data = Box::new(3.14); r.capture(MyStruct{ int_data: &int_data, int_ref: &int_data, float_ref: &mut float_data, }).await; }); assert_eq!(Box::new(42), *my_value.as_ref().int_data); assert_eq!(3.14, *my_value.as_ref().float_ref); *my_value.as_mut().float_ref = (*my_value.as_ref().int_ref as f32) * 2.0; assert_eq!(84.0, *my_value.as_ref().float_ref); ``` ## How it works ### The problem with self-references The main problem with self-referencial structs is that if such a struct was somehow constructed the compiler would then have to statically prove that it would not move again. This analysis is necessary because any move would invalidate self-pointers since all pointers in rust are absolute memory addresses. To illustrate why this is necessary, imagine we define a self-referencial struct that holds a Vec and a pointer to it at the same time: ```rust struct Foo { s: Vec, p: &Vec, } ``` Then, let's assume we had a way of getting an instance of this struct. We could then write the following code that creates a dangling pointer in safe rust! ```rust let foo = Foo::magic_construct(); let bar = foo; // move foo to a new location println!("{:?}", bar.p); // access the self-reference, memory error! ``` ![Moves invalidate pointer](https://github.com/petrosagg/escher/blob/master/assets/moves-invalidate-pointer.png?raw=true) ### Almost-self-references on the stack While rust doesn't allow you to explicitly write out self referencial struct members and initialize them it is perfectly valid to write out the values of the members individually as separate stack bindings. This is because the borrow checker *can* do a move analysis when the values are on the stack. Practically, we could convert the struct `Foo` from above to individual bindings like so: ```rust fn foo() { let s = vec![1, 2, 3]; let p = &s; } ``` Then, we could wrap both of them in a struct that only has references and use that instead: ```rust struct AlmostFoo<'a> { s: &'a Vec, p: &'a Vec, } fn make_foo() { let s = vec![1, 2, 3]; let p = &s; let foo = AlmostFoo { s, p }; do_stuff(foo); // call a function that expects an AlmostFoo } ``` Of course `make_foo()` cannot return an `AlmostFoo` instance since it would be referencing values from its stack, but what it can do is call other functions and pass an `AlmostFoo` to them. In other words, as long as the code that wants to use `AlmostFoo` is above `make_foo()` we can use this technique and work with almost-self-references. ![Almost self-reference](https://github.com/petrosagg/escher/blob/master/assets/almost-foo.png?raw=true) This is pretty restrictive though. Ideally we'd lke to be able return some owned value and be free to move it around, put it on the heap, etc. ### Actually returning an `AlmostFoo` > **Note:** The description of async stacks bellow is not what actually happens > in rustc but is enough to illustrate the point. `escher`'s API does make use > that the desired values are held across an await point to force them to be > included in the generated Future. As we saw, it is impossible to return an `AlmostFoo` instance since it references values from the stack. But what if we could freeze the stack after an `AlmostFoo` instance got constructed and then returned the whole stack? Well, there is no way for a regular function to capture its own stack and return it but that is exactly what the async/await transformation does! Let's make `make_foo` from above async and also make it never terminate: ```rust async fn make_foo() { let s = vec![1, 2, 3]; let p = &s; let foo = AlmostFoo { s, p }; std::future::pending().await } ``` Now when someone calls `make_foo()` what they get back is some struct that implements Future. This struct is in fact a representation of the stack of `make_foo` at its initial state, i.e in the state that the function has not be called yet. What we need to do now is to step the execution of the returned Future until the instance of `AlmostFoo` is constructed. In this case we know that there is a single await point so we only need to poll the Future once. Before we do that though we need to put it in a Pinned Box to ensure that as we poll the future no moves will occur. This is the same restriction as with normal function but with async it is enforced using the `Pin

` type. ```rust let foo = make_foo(); // construct a stack that will eventually make an AlmostFoo in it let mut foo = Box::pin(foo_fut); // pin it so that it never moves again foo.poll(); // poll it once // now we know that somewhere inside `foo` there is a valid AlmostFoo instance! ``` We're almost there! We now have an owned value, the future, that somewhere inside it has an AlmostFoo instance. However we have no way of retrieving the exact memory location of it or accessing it in any way. The Future is opaque. ![Async stack](https://github.com/petrosagg/escher/blob/master/assets/async-stack.png?raw=true) ### Putting it all together `escher` builds upon the techniques described above and provides a solution for getting the pointer from within the opaque future struct. Each `Escher` instance holds a Pinned Future and a raw pointer to T. The pointer to T is computed by polling the Future just enough times for the desired T to be constructed. As its API, it provides the `as_ref()` and `as_mut()` methods that unsafely turn the raw pointer to T into a &T with its lifetime bound to the lifetime of `Escher` itself. This ensures that the future will outlive any usage of the self-reference! Thank you for reading this far! If you would like to learn how escher uses the above concepts in detail please take a look at the implementation. ## License Licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or https://www.apache.org/licenses/LICENSE-2.0) * MIT license ([LICENSE-MIT](LICENSE-MIT) or https://opensource.org/licenses/MIT) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.