//! I2C Display example //! //! This example prints some text on an SSD1306-based //! display (via I2C) //! //! The following wiring is assumed: //! - SDA => GPIO1 //! - SCL => GPIO2 #![no_std] #![no_main] use embedded_graphics::{ mono_font::{ ascii::{FONT_6X10, FONT_9X18_BOLD}, MonoTextStyleBuilder, }, pixelcolor::BinaryColor, prelude::*, text::{Alignment, Text}, }; use esp32c3_hal::{ clock::ClockControl, gpio::IO, i2c::I2C, peripherals::Peripherals, prelude::*, timer::TimerGroup, }; use esp_backtrace as _; use nb::block; use ssd1306::{prelude::*, I2CDisplayInterface, Ssd1306}; #[entry] fn main() -> ! { let peripherals = Peripherals::take(); let system = peripherals.SYSTEM.split(); let clocks = ClockControl::boot_defaults(system.clock_control).freeze(); let timer_group0 = TimerGroup::new(peripherals.TIMG0, &clocks); let mut timer0 = timer_group0.timer0; let io = IO::new(peripherals.GPIO, peripherals.IO_MUX); // Create a new peripheral object with the described wiring // and standard I2C clock speed let i2c = I2C::new( peripherals.I2C0, io.pins.gpio1, io.pins.gpio2, 100u32.kHz(), &clocks, ); // Start timer (5 second interval) timer0.start(5u64.secs()); // Initialize display let interface = I2CDisplayInterface::new(i2c); let mut display = Ssd1306::new(interface, DisplaySize128x64, DisplayRotation::Rotate0) .into_buffered_graphics_mode(); display.init().unwrap(); // Specify different text styles let text_style = MonoTextStyleBuilder::new() .font(&FONT_6X10) .text_color(BinaryColor::On) .build(); let text_style_big = MonoTextStyleBuilder::new() .font(&FONT_9X18_BOLD) .text_color(BinaryColor::On) .build(); loop { // Fill display bufffer with a centered text with two lines (and two text // styles) Text::with_alignment( "esp-hal", display.bounding_box().center() + Point::new(0, 0), text_style_big, Alignment::Center, ) .draw(&mut display) .unwrap(); Text::with_alignment( "Chip: ESP32-C3", display.bounding_box().center() + Point::new(0, 14), text_style, Alignment::Center, ) .draw(&mut display) .unwrap(); // Write buffer to display display.flush().unwrap(); // Clear display buffer display.clear(BinaryColor::Off).unwrap(); // Wait 5 seconds block!(timer0.wait()).unwrap(); // Write single-line centered text "Hello World" to buffer Text::with_alignment( "Hello World!", display.bounding_box().center(), text_style_big, Alignment::Center, ) .draw(&mut display) .unwrap(); // Write buffer to display display.flush().unwrap(); // Clear display buffer display.clear(BinaryColor::Off).unwrap(); // Wait 5 seconds block!(timer0.wait()).unwrap(); } }