use std::env; use std::fs::File; use std::io::Write; use std::path::PathBuf; fn main() { // Put the linker script somewhere the linker can find it let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); File::create(out.join("memory.x")) .unwrap() .write_all(include_bytes!("ld/memory.x")) .unwrap(); File::create(out.join("alias.x")) .unwrap() .write_all(if cfg!(feature = "all_in_ram") { include_bytes!("ld/ram.x") } else { include_bytes!("ld/rom.x") }) .unwrap(); println!("cargo:rustc-link-search={}", out.display()); // Only re-run the build script when memory.x is changed, // instead of when any part of the source code changes. println!("cargo:rerun-if-changed=memory.x"); }