#include "AudioInterface.h" #include using namespace std; int main(){ /*auto context = init(); if(context.result){ cout << "hello" << endl; AudioDevice* device = new AudioDevice(getDefaultAudioDevice(&context)); load(1, &context, "../slam.mp3", device); play(1, &context); cout << getDuration(1, &context) << endl; cout << sizeof(device->id) << endl; cout << getDefaultAudioDevice(&context).name << endl; } getchar(); uninit(&context);*/ }