![lastupdated](https://img.shields.io/github/last-commit/cowboy8625/ezquadtree) ![GitHub repo size](https://img.shields.io/github/repo-size/cowboy8625/ezquadtree) ![issuse](https://img.shields.io/github/issues/cowboy8625/ezquadtree) ![Discord](https://img.shields.io/discord/509849754155614230) # Easy Quad Tree (ezquadtree) This is the first Implementation of a quad tree I have made so there is some room for improvement. A [QuadTree](https://www.i-programmer.info/programming/theory/1679-quadtrees-and-octrees.html) uses the Hilbert curve and can be explained [here](http://blog.notdot.net/2009/11/Damn-Cool-Algorithms-Spatial-indexing-with-Quadtrees-and-Hilbert-Curves)