#![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")] use std::time::{Duration, Instant}; use ezwin::prelude::*; use foxy_time::{Time, TimeSettings}; use wgpu::PresentMode; fn main() -> WindowResult<()> { let settings = WindowSettings::default() .with_flow(Flow::Poll) .with_visibility(Visibility::Hidden) // start hidden to prevent first frame white flash .with_title("wgpu Example") .with_size((800, 600)); let window = Arc::new(Window::new(settings)?); let mut app = App::new(&window); for message in window.as_ref() { if !matches!( message, Message::Window(WindowMessage::Paint | WindowMessage::Cursor { .. }) ) { if let Message::Window(..) = message { println!("WINDOW: {message:?}"); } } if message.is_key(Key::F11, KeyState::Pressed) { let fullscreen = window.fullscreen(); match fullscreen { Some(Fullscreen::Borderless) => window.set_fullscreen(None), None => window.set_fullscreen(Some(Fullscreen::Borderless)), } } match app.frame_count { 0..=9 => app.frame_count = app.frame_count.wrapping_add(1), 10 => { window.set_visibility(Visibility::Shown); // app.frame_count = app.frame_count.wrapping_add(1); } _ => (), } if window.shift().is_pressed() && window.key(Key::Escape).is_pressed() { window.close(); } match &message { Message::Window(WindowMessage::Resized(..)) => app.resize(window.inner_size()), Message::Window(WindowMessage::Paint) => { app.update(&window); app.draw(&window); } Message::Wait => window.request_redraw(), _ => (), } } Ok(()) } struct App { last_time: Instant, time: Time, surface: wgpu::Surface<'static>, device: wgpu::Device, queue: wgpu::Queue, config: wgpu::SurfaceConfiguration, size: Size, frame_count: u32, } impl App { fn new(window: &Arc) -> Self { pollster::block_on(async { let last_time = Instant::now(); let time = TimeSettings::default().build(); let size = window.inner_size(); let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { backends: wgpu::Backends::all(), ..Default::default() }); let surface = instance.create_surface(window.clone()).unwrap(); let adapter = instance .request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::HighPerformance, compatible_surface: Some(&surface), force_fallback_adapter: false, }) .await .unwrap(); let (device, queue) = adapter .request_device( &wgpu::DeviceDescriptor { required_features: wgpu::Features::empty(), required_limits: wgpu::Limits::default(), label: None, }, None, ) .await .unwrap(); let surface_caps = surface.get_capabilities(&adapter); let surface_format = surface_caps .formats .iter() .copied() .find(|f| f.is_srgb()) .unwrap_or(surface_caps.formats[0]); let config = wgpu::SurfaceConfiguration { usage: wgpu::TextureUsages::RENDER_ATTACHMENT, format: surface_format, width: size.width as u32, height: size.height as u32, present_mode: PresentMode::AutoNoVsync, alpha_mode: surface_caps.alpha_modes[0], view_formats: vec![], desired_maximum_frame_latency: 2, }; surface.configure(&device, &config); Self { last_time, time, surface, device, queue, config, size, frame_count: 0, } }) } fn resize(&mut self, new_size: Size) { if new_size.width > 0 && new_size.height > 0 { self.size = new_size; self.config.width = new_size.width as u32; self.config.height = new_size.height as u32; self.surface.configure(&self.device, &self.config); } } fn update(&mut self, _window: &Window) { self.time.update(); while self.time.should_do_tick_unchecked() { self.time.tick(); } } fn draw(&mut self, window: &Window) { let size = window.inner_size(); if size.width <= 1 || size.height <= 1 { return; } let now = Instant::now(); let elapsed = now.duration_since(self.last_time); if elapsed >= Duration::from_secs_f64(0.20) { let title = format!(" | U: {:.1}", 1.0 / self.time.average_delta_secs(),); window.set_subtitle(title); self.last_time = now; } let output = match self.surface.get_current_texture() { Ok(output) => output, Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => { self.resize(window.inner_size()); return; } Err(error) => { eprintln!("{error}"); return; } }; let view = output .texture .create_view(&wgpu::TextureViewDescriptor::default()); let mut encoder = self .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder"), }); { let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("Render Pass"), color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: &view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.1, g: 0.2, b: 0.3, a: 1.0, }), store: wgpu::StoreOp::Store, }, })], depth_stencil_attachment: None, occlusion_query_set: None, timestamp_writes: None, }); } self.queue.submit(std::iter::once(encoder.finish())); output.present(); self.frame_count = self.frame_count.wrapping_add(1); } }