== 0.4.0 == * Fixed a bug (#16) in the implementation which meant that Factorials 37!, 1200!, and possibly others were not computed correctly. * Thanks to @marcantoinem for stepping up with the bugfix in (#17) == 0.3.0 (YANKED) == * Implement Prime Swing algorithm, which should massively improve performance, especially for larger factorials. (#9) Thanks a lot @marcantoinem! == 0.2.1 === * Fix double factorial for odd numbers (See #6) via the implementation from #5 === 0.2.0 ==== * Implement double factorial (naively) (See #2 by @berquist) * Switch edition to 2018 ==== Previously === * Implement the factorial naively.